PanterraName: Sage Mode
Rank: D-S
Type: Senjutsu
Element: N/A
Range: self
Description: Users of Sage Mode must possess "extreme chakra levels" to invoke senjutsu. It is also important that their bodies be strong enough to support the increased power. In order to enter Sage Mode, the gatherer must remain absolutely still in order to be one with nature and balance the natural energy with their own physical and spiritual energies. If the user puts too little natural energy into using senjutsu, the technique will not work. Conversely, if too much natural energy is taken in, their body will turn to stone forever; humans will also be transformed into whichever animal's school the senjutsu was learned from.
Each rank of senjutsu and what it offers is detailed HERE, though one must remain still for one post equal to the rank being used: 1-D, 2-C, 3-B, 4-A, 5-S
- Sage Mode:
Sage Mode Type: Summoning Based
Summoning Type: Panther
Abilities/Perks:
Iron Claw Retraction: The user is capable of creating iron claws capable of dealing damage to a greater degree from their hands and feet. These claws are also capable of capable of defending the using against other metallic weapons bladed weapons, like swords, kunai, and shuriken. The durability of these claws match the user and increasing their striking power by a small amount 5% Additional Strength. This is only available starting a A-Rank Panther Sage mode.
Shock Absorption Armor: : This skill passively reduces the damage of attacks done to them by 10%. This is done because while in this mode the user is covered by a white hard skin shell equipped with a decent shock absorption factor. This armor even provides the user with a tail capable of aiding in the hand to hand offensive of fighting. This ability is only available starting at S-Rank Sage Mode.
Predator Eyes: The users eyes over capable enhancing there eyes to amazing lengths while in sage mode they are capable of seeing in the dark with a form of night vision, and are capable of observing things to a much higher degree than before 5% Perception. This ability is only available starting at C-Rank Sage Mode.
Appearance: Upon acquiring all trait abilities from learning sage mode the user will appearance will be similar to a humanoid feline panther. There hair grows exponentially appearing to mimic that of a female lions mane. There eye color changes to a pitch black color and their irises become a move of a football shape and and a shiny golden color similar to the eyes of a cat. The users ears become much longer and pointed and grow fur around them. The users hands and feet also become more paw like with sharpened claw like nails.
- Reference Image:
Requirements: The user must train an additional two posts for the each of Rank of Sage Mode that an trait ability is available to.
Name: Lightning Release Armor
Rank: B-S
Type: Ninjutsu
Element: Raiton
Range: Self+.5m
Handseals: None
Speed: Below
Description: The user electrically stimulates their nervous system to push their body to the highest physical limits.
At B rank, the user must pay B rank upkeep each turn and will receive a speed boost equal to the power of this jutsu.
To activate A rank, B rank must first be active for one turn. The user now revives a boost to Speed, Strength and Endurance equal to the power of this jutsu. A rank upkeep must be paid. Each turn.
To activate S rank, A rank must be active for at least one turn. The user now receives a boost to Speed, Strength, and Endurance equal to the power of this jutsu. S upkeep.
Requirements: GM Ninjutsu, 5 A+ Raiton Ninjutsu and 5 A+ Taijutsu. 5k EXP
Name: Lightning Release: Current Return
Rank: S
Type: Ninjutsu
Element: Lightning
Range: 70 M
Description: The user will catch an opponent's lightning release jutsu of A-rank and below and absorb it into their hands. They will then flow through an almost dance-like movement before returning the jutsu as a condensed bolt of lightning from their hand with the index and middle fingers extended. This technique does not work on S-ranked or Limited Lightning jutsu.
Requirements: Grandmaster in Ninjutsu
Name: Sage Art: Natural Transference
Rank: S
Type: Senjutsu
Element: N/A
Range: 100m
Description: While in Sage Mode, the user, upon physical contact is capable of covering a single ally in their senjutsu chakra. As long as this technique is active any boosts the user would receive from using their own techniques would instead be transferred to an ally. (This does not apply to the boost of the users already active Sage Mode) This is done my the ally absorbing the users senjutsu chakra to boost them further. This technique requires and upkeep of S Rank chakra and will force the ally to also absorb S Rank Senjutsu chakra allotment per post. If the ally passes their cap of senjutsu chakra they can take for their skill level they will turned to stone.
Requirements: At Least A Rank Sage Mode.
Name: Sage Art: Petrification Pulse
Rank: C-S
Type: Senjutsu
Element: N/A
Range: 5m
Description: The user upon covering their hands in senjutsu chakra and coming into contact with a chakra based construct may expend twice the chakra amount of the technique used against them to petrify the chakra constructs to avoid full damage this technique cannot be used on tangible chakra constructs. (Earth/Steel/Magma Releases. Also does not affect living beings like humans or summoning’s.) This technique also does not work on any other sage techniques. To petrify a jutsu the jutsu power of this technique needs to be stronger than the other jutsu.
Requirements: A Rank Sage Mode or Higher.
Name: Sage Art: Draining Paw
Rank: C-S
Type: Senjutsu/Fuuinjutsu
Element: N/A
Range: 0.5m
Description: The user upon coming in physical contact with a target leaves behind a piece of the senjutsu chakra on them. This piece of sage chakra would be shaped like feline's paw and be the size of a Rasengan. It can absorb the opponent’s normal chakra and convert it into senjutsu chakra while increasing is absorption amount each time it absorbs while also increasing its ranking. (First Post Absorbs C Rank Chakra, Second B Rank Chakra, Third A Rank Chakra, and Fourth S Rank Chakra.. This ability caps at S Rank Power and returns to the stolen converted chakra to the user refreshing their chakra pool. This jutsu can also be used for a follow up attack instead. This paw is attached to wherever the user touched.
Requirements: Paw Based Animal Sage Modes.
Name: Sage Art: Empowered Paw Burst
Rank: C-S
Type: Senjutsu
Element: N/A
Range: 0.5m
Description: The user after activating Draining Paw may, instead of absorbing the energy themselves, cause the absorbed chakra from the opponent to explode dealing dangerous concussive force. For every post and rank of chakra absorbed by the draining paw technique the explosion gains an additional 10% damage on top of the base damage granted by the chakra stat. This jutsu can be activated from the chakra gained by Sage Art: Draining Paw instead of the users own pool, however it loses the additional 10% damage gained from activation of using chakra from their own pool.
Requirements: Sage Art: Draining Paw and Paw Based Animal Sage Modes.
Name: Sage Art: Animal Whispers
Rank: D-S
Type: Senjutsu
Element: N/A
Range: 100m
Description: Using their enhanced connect to nature and animals alike Jugo Clan members are capable of emitting a continuous soothing waves of senjutsu chakra from their body capable of stopping or calming the assault of any animal based summonings used against them. The amount of senjutsu chakra needed to calm the beasts reflects on the rank of whatever the summonings are. Simply returning the beasts where they came from is enough to break this calming effect and this jutsu has a cooldown of 3 posts. The power of this jutsu must be higher than the durability of the summoning for the calming effect to activate.
Requirements: Grand Master Senjutsu / Jugo Clan Members
Name: Sage Art: Nature's Cleric Armor
Rank: D-S
Type: Senjutsu
Element: N/A
Range: Self
Description: The user covers their entire body in senjutsu chakra as a form of protection. This armor serves to protect the user from Ninjutsu, Genjutsu, or Fuuinjutsu attack by nullifying the technique normal chakra with natural energy. For this to be accomplished the user must sacrifice double the chakra cost of the technique they are nullifying. This armor has the durability of twice the users base endurance stat. This armor lasts until the armor nullfies jutsu that exeeds the durability of the armor. (For Example the D Ranked version of this technique can counter d ranked jutsu but also costs 2 D-Rank chakra costs.(Three times the cost to nullify limited Ninjutsu) This cannot be used on any limited genjutsu or fuuinjutsu.
Requirements: Master Senjutsu Skill
Name: Sage Art: Jugo's Gamble
Rank: S
Type: Senjutsu
Element: N/A
Range: Self
Description: Using their clans ability to absorb Senjutsu a Jugo Clan can activate this technique in response to being placed under a Genjutsu. This causes them to absorb double of the amount of senjutsu chakra they normally can to nullify the Genjutsu. In exchange for 3 posts the Jugo loses their minds entering a berserk like state and loses 30% Stats in every area during this time they also lose the ability to recover senjutsu chakra as well as the ability to activate any jutsu not already active.
Requirements: Can only be used by Jugo Clan Members
Name: Sage Art: Sage's Nature Negation Dome
Rank: S
Type: Senjutsu
Element: N/A
Range: 50m
Description: The user surrounds them self in a dome if senjutsu chakra that has powerful negation abilities. Anyone who enters the dome will no longer can use Non Elemental Ninjutsu and Fuuinjutsu. This technique even effects its user and comes with taxing costs. This jutsu costs 140 chakra to activate and for each post its active has an upkeep of 70 chakra. This technique cannot be used on Bijuu (If used by a Jugo this technique prevents their Kekkai Genkai from gathering Senjutsu Chakra while its active)
Requirements: Senjutsu Grand Master and Sage Mode
Name: Black Lightning Release: Roulette Cloak
Rank: B-S
Type: Ninjutsu
Element: Lightning (Black)
Range: Close
Description: The user upon coming into contact with a target, shocks or energizes their target in black lightning cloak. If the targets starting chakra nature is lightning they receive a 10-20% (Scales per Rank used by 5) stat buff to strength and speed each post for three posts. If the targets starting chakra nature is not lightning they instead receive a 10-20% stat debuff (Scales in the same manor as the buff) over the course of three posts. (When used on those who start with the Earth Release nature the debuffing effect lasts twice as long but the stat lowering still caps at the third post.)
Requirements: Black Lightning
Name: Black Lightning Release: Soul Blade Technique
Rank: S
Type: Ninjutsu
Element: Lightning (Black)
Range: Close
Description: The user summons and creates five black lightning blades similar to Claymores that float behind them in a arch like formation. These blades are created to act as an slightly enhanced extension of the user and are capable of dealing damage at the same strength of the user but moves 20% faster than the user’s current speed. These five blades can be combined to one singular weapon to further enhance the power of this technique by the power of this jutsu. However the blade loses the bonus speed. Lasts for three posts.
Requirements: Black Lightning
Name: BLRA: Gear Shift
Rank: B-S
Type: Nintaijutsu
Element: Lightning (Black)
Range: Self
Description: This jutsu is a offspring of the Black Lightning Release Armor but it now allows the user to supplement some or all of the stat boosts from certain area of the jutsu to add to another instead. (For Example using the S Rank verison of BLRA the user could supplement their speed boost to increase durability.) This ability only allows the user to supplement one area of their stat gain to another.
The technique also has a secondary effect. In the event the user supplements their other stat boosts to increase attack boost, for every 10 stats the attack boost is increased by user gains an additonal 5% durability piercing damage to the Hell Stab techniques.
- Black LRA initial stat boosts:
At B rank, the user must pay B rank upkeep each turn and will receive a speed boost equal to the power of this jutsu. This jutsu also gains an additional boost of 0.5% to buffs for the black lightning bonus.
To activate A rank, B rank must first be active for one turn. The user now revives a boost to Speed, Strength and Endurance equal to the power of this jutsu. A rank upkeep must be paid. Each turn. This jutsu also gains an additional boost of 0.5% to buffs for the black lightning bonus.
To activate S rank, A rank must be active for at least one turn. The user now receives a boost to Speed, Strength, and Endurance equal to the power of this jutsu. S upkeep. This jutsu also gains an additional boost of 0.5% to buffs for the black lightning bonus
.
To activate SS rank, S rank must be active for at least one turn. The user now receives a boost to Speed, Strength, and Endurance equal to the power of this jutsu. SS upkeep. This jutsu also gains an additional boost of 0.5% for the black lightning bonus.
Requirements: Black Lightning Release Armor
Name: BLRA: Shutdown Armor
Rank: B-S
Type: Nintaijutsu
Element: Lightning (Black)
Range: Self
Description: This jutsu is a offspring of the Black Lightning Release Armor but it now allows the user, upon physical contact to summon their armor on a target upon contact. But instead of buffing the target the it instead debuffs them by the same amount of stats as it would boost the user. This technique does not work on those whose starting first nature was lightning and lasts only three posts. This technique is capable of ignoring the orignal scaling effect or LRA allowing the user to activate whatever rank they choose. While this technique is active the user cannot use any other LRA techniques.
- Black LRA initial stat boosts:
At B rank, the user must pay B rank upkeep each turn and will receive a speed boost equal to the power of this jutsu. This jutsu also gains an additional boost of 0.5% to buffs for the black lightning bonus.
To activate A rank, B rank must first be active for one turn. The user now revives a boost to Speed, Strength and Endurance equal to the power of this jutsu. A rank upkeep must be paid. Each turn. This jutsu also gains an additional boost of 0.5% to buffs for the black lightning bonus.
To activate S rank, A rank must be active for at least one turn. The user now receives a boost to Speed, Strength, and Endurance equal to the power of this jutsu. S upkeep. This jutsu also gains an additional boost of 0.5% to buffs for the black lightning bonus
.
To activate SS rank, S rank must be active for at least one turn. The user now receives a boost to Speed, Strength, and Endurance equal to the power of this jutsu. SS upkeep. This jutsu also gains an additional boost of 0.5% for the black lightning bonus.
Requirements: Black Lightning Release Armor
Name: Black Lightning Release: Black Hunting
Rank: S
Type: Ninjutsu
Element: Black Lightning
Range: All Ranges
Description: The user starts by summoning seven Black Lightning Panthers similar to the Black Panther Jutsu. The user upon hitting their target into the sky launches each of the Black Panthers at their target each of them capable of dealing damaging at the power of this jutsu but moves at the same speed as the user. Upon contact these panthers deal great lightning damage before phasing through the target moving behind them to form one massive panther head that attempts to swallow the target before exploding and dealing damage of double the jutsu's base power.
Requirements: Black Lightning
Name: Water Release: Great Exploding Water Colliding Wave
Rank: S
Type: Ninjutsu
Element: Water Release
Range: 0-100m
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original.
Requirements: User must have Water Release
Name: Sage Transformation
Rank: B-S
Type: Senjutsu
Element: N/A
Range: Short
Description: Sage Transformation is a bodily reaction exhibited by members of Jūgo's clan, caused by exposition of their special body fluids to natural energy. This results in increased physical capabilities similar to Sage Mode and the ability to perform various shape-shifting feats. This transformation is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to even consuming other human beings, as well as a general increase in their physical capabilities, such as in strength, speed, stamina, reflexes, perception and durability, along with improved power of techniques. Once transformed, common features include eyes with yellow irides and black sclerae, altered skin colour and longer hair (hair colour change may also occur in some users). For physical boosts the user gains an extra 100 stat points to distribute as they wish while the form is active; the transformation requires an upkeep of 40 natural energy per post for a partial transformation and 70 Natural Energu per post for a full transformation.
Requirements: 4-5 in Senjutsu: 2-3 for a Partial transformation.
Name: Cellular Regeneration Absorption
Rank: A-S
Type: Senjutsu
Element: N/A
Range: Short
Description: While in a transformed state, the user extends a needle-like protuberance from their body, places it into a target while proceeding to quickly sucking out their chakra, along with organs and/or flesh which they use to restore their own chakra and body.This technique can be used to save the user's life if they are mortally injured by absorbing what they need from another being. This technique also restores the user to their normal size should they have previously reduced their flesh.
Requirements: 4-5 in Senjutsu
Name: Cellular Regeneration Ejection
Rank: B-S
Type: Senjutsu
Element: N/A
Range: Short
Description: As the originators of the Curse Seal Juinjutsu and the possessor of the unique clan ability, the user is able to give their flesh to those that are compatible with said cursed seals, thus healing any injuries they may have received. Because they is transferring their cells to the recipient, the user's own body regresses in age, becoming younger in appearance. The effects, however, are temporary and can be reverted using the counterpart for this technique.
Requirements: 4-5 in Senjutsu
Name: Multiple Lotus Nonself Connected Cannons
Rank: S
Type: Senjutsu
Element: N/A
Range: Short
Description: While in the full state of their Sage Transformation, the user grows more of their jet booster-like appendages, extends them, and then uses them to gather natural energy to release a powerful chakra blast which also covers a wide range. The rate at which the chakra is gathered and released is so fast that escaping the technique is impossible through normal means.
Requirements: 4-5 in Senjutsu