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| | Roku Enzoka - Update Sheet | |
| | Author | Message |
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Roku Enzoka Missing Ninja
Posts : 57 Join date : 2019-02-13
| Subject: Roku Enzoka - Update Sheet Thu Oct 24, 2019 6:12 pm | |
| Character Profile Name: Roku Enzoka Age: 64 Clan: Senju Village: Missing-Nin Ninja Rank: N/A Tier: SS-1 Combat Ability Ninja SkillsNinjutsu: Traditional: Grand Master Fuuinjutsu: Grand Master Senjutsu: Master (Senju = Grand Master) Ijutsu: Beginner Kugujutsu: Beginner Jikūkan: Adept Taijutsu: Traditional: Adept Bukijutsu: Master (Senju = Grand Master) Ranged Bukijutsu: Grand Master Genjutsu: Sight: Beginner Sound: Beginner Smell: Beginner Touch: Beginner Taste: Beginner StatsStrength: 100 Speed: 100 Endurance: 100 Chakra: 4,700 (Dense Chakra) ArsenalElements: Fire, Water, Earth, Wind, Lightning, Magnet Kekkei Genkai:
- Innate Ability: The Senju were gifted with great talent however unlike most other clans their talent is not a shared thing and differs from each person. Their innate ability is something that they are drawn to from birth and can be pretty much anything. There have been some whose innate ability has made them unstoppable when it came to water jutsu and others who have mastered the use of weaponry. This provides a skill boost in an area of the RPer's choice.
- 1,000 Skills: The Senju have prided themselves on their incredible skill with all things Shinobi. Because of their wealth of knowledge and long standing practice of making nothing but shinobi each member of the Senju clan gets a plus one to one of their skills. This is the main reason that the Senju were so well reputed as shinobi. Also when combined with their innate ability it could make them incredibly powerful shinobi with unmatched fighting acumen. [A Senju cannot have this and Mokuton, they can choose one or the other.]
Other Experience: 35,500 Ryo: 109,600 Coupons: 50% off x1 - Code:
-
[b]Update[/b]: [b]Gained/Spent[/b]: (Include any exp/ryo you gained/spent, any items/jutsus you gained or lost, etc.) [b]Amount Left[/b]: [b]Link to Topic[/b]:
Last edited by Roku Enzoka on Thu Nov 21, 2019 2:14 pm; edited 10 times in total | |
| | | Roku Enzoka Missing Ninja
Posts : 57 Join date : 2019-02-13
| Subject: Re: Roku Enzoka - Update Sheet Thu Oct 24, 2019 6:22 pm | |
| Weapons and Items - Naegling:
Name: Naegling Type: Sword Canon/Custom: Custom Rank: SS Durability: The User's Chakra Stat Material: Solid Nature Energy (Extremely Light) Damage Type: Slashing, Piercing Equipment Ability:
- If the sword is destroyed, it reforms in its sheath from the nature energy around it.
- The blade is known to be so sharp that it can be lain on stone with nothing more than its own weight and cut through it like air. Because of its Nature Energy constitution and its sharpness, this weapon's damage scales off of Speed rather than Strength like what is normal.
- The Nature Energy that the blade is made of has an effect on the user, boosting their speed by 50%.
Equipment Jutsu: Cost: 10,000 Requirements: Grandmaster Bukijutsu, Grand Master Senjutsu
- Hiraishin Kunai:
Name: Hiraishin Kunai Type: Weapon - Kunai Canon/Custom: Custom Rank: SS Durability: The User's Chakra Stat Material: Pure Nature Energy Damage Type: Piercing, slashing, Equipment Ability: First and foremost (though it does not count as an ability, really) Roku has placed a Hiraishin seal on each of these kunai. These kunai have the ability to work with wind, creating the following effects;
- The user can spend 10 chakra to set a predetermined course for the kunai he throws. He does this by creating a wind tunnel that guides the kunai without slowing its velocity. Once set, this course cannot be changed. The user can do this with more than one kunai with each activation, so long as they are thrown at the same time.
- The blade is known to be so sharp that it can be lain on stone with nothing more than its own weight and cut through it like air. Because of its Nature Energy constitution and its sharpness, this weapon's damage scales off of Speed rather than Strength like what is normal.
- For 10 chakra, the user can amplify the speed and cutting power of a thrown kunai, both by 50%, by using wind to escort the weapon to move faster, and to refine the blade itself.
Cost: 6k Ryo for a dozen Requirements: FTG, Master Ranged Bukijutsu, Expert Ninjutsu
- Boots of God:
Name: Boots of God (Reworked from old version, will pay Ryo difference) Type: Armor - Boots Canon/Custom: Custom Rank: SS Durability: +700 the user's endurance Material: Leather Equipment Ability:
- For 20 chakra per post, Roku can walk on air. He moves at whatever his speed is when doing so, and the air does not necessarily need to be below him to walk on it, as he can kick off of the air at different angles, as if they were vertical walls or ceilings. Roku can just use 5 chakra if he only wants to kick off of the air.
- While originally just meant to walk on air, these boots have been modified and upgraded so that they project a thin layer of chakra to line the individual's skin when worn. When doing so, it is treated as if the user has armor of similar strength to their boots all over their body.
Cost: 4,000
Last edited by Roku Enzoka on Sat Oct 26, 2019 8:19 pm; edited 1 time in total | |
| | | Roku Enzoka Missing Ninja
Posts : 57 Join date : 2019-02-13
| Subject: Re: Roku Enzoka - Update Sheet Thu Oct 24, 2019 7:04 pm | |
| Signature Techniques - Sage Mode:
Rank: C-S Name: Sage Mode Rank: D-S Type: Senjutsu Element: N/A Range: self Description: Users of Sage Mode must possess "extreme chakra levels" to invoke senjutsu. It is also important that their bodies be strong enough to support the increased power. In order to enter Sage Mode, the gatherer must remain absolutely still in order to be one with nature and balance the natural energy with their own physical and spiritual energies. If the user puts too little natural energy into using senjutsu, the technique will not work. Conversely, if too much natural energy is taken in, their body will turn to stone forever; humans will also be transformed into whichever animal's school the senjutsu was learned from. Each rank of senjutsu and what it offers is detailed HERE, though one must remain still for one post equal to the rank being used: 1-D, 2-C, 3-B, 4-A, 5-S - Sage Mode Information:
Boost to stats and abilities for each rank are as stands:
D Rank Sage Mode = Allows for the user to sense 50 meters around them. Increases the chakra stat by x1.5 points while active, increases all physical stats by the power of this jutsu rank.
C Rank Sage Mode = Allows for the user to sense 75 meters around them. Increases the chakra stat by x1.5 points while active, increases all physical stats by the power of this jutsu rank.
B Rank Sage Mode = Allows for the user to sense 100 meters around them. Increases the chakra stat by x1.5 points while active, increases all physical stats by the power of this jutsu rank.
A Rank Sage Mode: Allows for the user to sense 150 meters around them. Increases the chakra stat by x1.5 points while active, increases all physical stats by the power of this jutsu rank.
S Rank Sage Mode: Allows for the user to sense 200 meters around them. Increases chakra stat by x1.5 points while active, increases all physical stats by the power of this jutsu rank.
- True Sage Mode:
Sage Mode Type: True Sage Mode [Limited] Summoning Type: N/A Abilites/Perks: This is the ultimate mastery of Sage Mode. A person becomes a true sage when their body instinctively learns to operate on Senjutsu chakra, where they unconsciously fuse their own chakra with Nature Energy, causing their entire chakra pool to be converted to Senjutsu chakra permanently.
- User's chakra pool is always made up of Senjutsu chakra passively.
- Because of this passive use of Senjutsu chakra, the user can utilize Senjutsu techniques without Sage Mode.
- User can regain chakra by meditating and absorbing Nature Energy using the same rules as when one gathers Nature Energy to transform into Sage Mode.
- The sensing ability that the user has in Sage Mode is always active, at half range, and doubled when in Sage Mode.
- User can enter and exit Sage Mode at will, paying the chakra cost for the rank of Sage Mode used for each post that Sage Mode is used in.
- Stat boosts from Sage Mode are tripled, as well as the passive chakra addition to the user's normal pool.
Appearance: The same as non-summoning Sage Mode. Requirements: Limited, GM Senjutsu (Non-Summoning), Roku's Permission, 5k EXP
- Chakra Blitz:
Name: Chakra Blitz Rank: D-S Ranks Known: Element: N/A Range: Self Description: The user reserves a portion of their chakra pool and allows it to run directly through their nervous system instead of their chakra pathway system. When this is done, the user buffs any one stat (Strength, Speed, or Durability) according to the power of this jutsu. The user can freely change which stat is buffed during this jutsu's duration at any time. The total amount of chakra is reserved and inaccessible by the user, and it is taken from the user's maximum chakra pool. If a user's max Chakra is 100 and they use 30 of it for this technique, that person's max chakra is effectively 70 for six posts, when the jutsu expires.
This technique does use a Senjutsu variant, but its only difference is when used in Sage Mode, it treats the user's current stats as their base, rather than their true base as it does without Sage Mode. Requirements:[/b] Character Specific
- Earth Grudge Fear:
Name: Earth Grudge Fear Rank: S Type: Ninjutsu Element: None Range: Self Handseals: None Speed: NA Description: The users body is filled with black thread which allows them to become a living Frankenstein. The user is able to sew together dismembered body parts at will, causing the need for the users heart to be removed in order to kill them. However, through this technique the user is able to store up to four extra hearts within themselves. These hearts must be gained from a PC or Staff NPC. Upon receiving a heart, the user can select one basic/advanced element that the owner of the heart knew and will have that affinity until the heart is removed from their body (note: If the element requires "parent elements" these are needed before one is able to use element acquired). They will also gain 100 Chakra points to add to their total Chakra pool for each heart within their body. Once all the hearts in the users body are removed, they will die. For each heart within the user a mask will form on the users body. To destroy the hearts one must destroy the mask that relates to the heart. These masks have 80 durability which regenerates every other turn. For 40 Chakra the user can remove one mask, and by effect one heart, from their body to create a humanoid black figure that is capable of using that hearts elemental affinity. It will have a master skill of ninjutsu and can use any jutsu of that element that the user possesses. It has a Chakra pool of 500 and can move at speeds equal to the user, but must stay within ten meters of the user. This can be done up to four times per thread. For thirty additional Chakra the user can cause a mask from their body to fuse onto an existing masked humanoid in order to allow the humanoid an additional 150 Chakra, 5 Ninjutsu and the ability to use two elements (each of the masks). This does not mean the humanoid has an advanced nature through combining them. Decapitating the user after having no hearts in their body is the only way to kill them. After two turns of being unable to reattach their head or insert a heart into their body, the user will be pronounced dead. Requirements: GM Ninjutsu, 5k EXP (NOTE: This raises the maximum number of advanced elements one can learn to SIX. One cannot go above this unless they have some additional clan benefit or something similar.) - Derivatives:
Name: Earth Grudge Fear: Body Merging Technique Rank: S Type: Ninjutsu Element: N/A Range: Touch Description: When performed on a dead or otherwise incapacitated individual, the user's black threads sink into the body of the victim and extract an organ. The user can then replace their own organ with the extracted one, gaining the Kekkei Genkai of the victim. In situations where the organ that the user stole is not present in their own body, as EGF removes many of them, the user absorbs the unique chakra of the organ and incorporates it into their own chakra system. Normal Kekkei Genkai gaining rules and limits will apply, except that the Ninjutsu skill is applied rather than the Medical Skill, because, at this point, traditional medical knowledge no longer applies to an EGF user. The user can still fail, according to transplant rules. The user does not have to incorporate the organ into their body completely, and can instead choose not to gain the Kekkei Genkai and simply keep the organ from decaying. Requirements: EGF, OOC Permission
Name: Earth Grudge Fear: Organic Restoration Technique Rank: S Type: Ninjutsu Element: N/A Range: Touch Description: When used on a dead or otherwise incapacitated opponent, the user can sink their black threads into the opponent's body, consuming their heart and then gain their remaining chakra. The user cannot proceed to incorporate said heart into their EGF technique, as it is destroyed. Naturally, this technique consumes no actual chakra for use, because of its applied purpose. Requirements: EGF, OOC Permission
Name: Earth Grudge Fear: Substantive Memory Reproduction Technique Rank: S Type: Ninjutsu Element: N/A Range: Touch Description: When used on a dead or otherwise incapacitated individual, the user can sink their black threads into the person's body, consuming their brain and absorbing that person's memories and experiences. This does little in actual combat, but does provide for character development. The user is, however, capable of learning the dead individual's techniques at half EXP cost or post training, as long as the user knows the required elements and has the required DNA etc. Requirements: EGF, OOC Permission
Name: Earth Grudge Fear: Perfect Body Mimicry Technique Rank: S Type: Ninjutsu Element: N/A Range: Touch Description: When used on a dead or otherwise incapacitated individual, the user can sink their black threads into a person's body, consuming whatever remains of it. This intertwines their DNA with the user's (not for KKG transplant purposes), allowing them to take the appearance of the victim perfectly with absolutely no faults. This can only be discovered if someone has prior information that tells them that the user is not who they pretend to be, or a Genjutsu that allows someone to read into the user's mind. The user can use B-Rank chakra cost to change appearance to anyone whose DNA they have absorbed at any time. Requirements: EGF, OOC Permission
- Flying Thunder God:
Name: Hiraishin (Flying Raijin/Flying Thunder God) Rank: C-S Type: Fuinjutsu Element: None Range: All Handseals: None Speed: Instant Description: The user is able to freely travel through space to any location of their knowledge where a Hiraishin seal is located. This jutsu also gives the user the ability to place a Hiraishin seal on any surface that will accept a seal for a C ranked amount of chakra. This seal is placed as fast as the users hand can make contact with the surface. This seal cannot be physically removed and must be done with a seal removal technique. This jutsu can be used in conjunction with Flying Thunder God Kunai to extend the reach and zone of the users teleportation in battle. When using this technique in or outside of battle that is not utilizing a branching technique of Hiraishin one must pay an additional amount if chakra to travel both close and vast distances to where ever the Hirashin Seal is placed. Chakra Costs For Casual Teleportating: C Rank: To travel the distance as far as the eye can clearly see. (Must be at ground level. Calculated at approximately 3 miles) B Rank: To travel the a distance of half a major village. A Rank: To travel the distance of an entire major village. S Rank: To travel the distance to a different major village the then the on your in. Requirements: GM Ninjutsu Skill, GM Fuinjutsu Skill, 7 B+ ranked ninjutsu, 80 speed and 5 A+ ranked fuinjutsu. 10 Posts of Training. - Variants:
Name: Hiraishin: Infinite Variability Rank: S-Rank Type: Fuuinjutsu, Sub-Limited Element: None Range: Wherever Hiraishin seals are Description: The user of this technique can teleport rapidly between any number of Hiraishin seals, and will appear in all places at once. This happens so rapidly, that it is almost always mistaken for Shadow Clone Jutsu, even by experienced Doujutsu users. The user can actively change which seals are teleported between at any given time and on a whim, and may choose to halt the rapid teleportation for a brief moment at any time. 1.5x S-Rank upkeep. Requirements: Hiraishin
Name: Hiraishin: Substitute Teleportation Rank: S-Rank Type: Fuuinjutsu, Sub-Limited Element: None Range: Anything the user can see Description: The user of this technique can teleport anything with a Hiraishin seal on it to another Hiraishin seal, diverting projectiles or explosions, sending messages, or transporting people through their seals. Requirements: Hiraishin
Name: Hiraishin: Delayed Teleportation Rank: B Type: Fuuinjutsu (FTG) Element: N/A Range: Within eyesight (C-Rank FTG Range) Description: The user teleports to one of their Hiraishin seals within C-Rank Hiraishin range, but instead of it being instantaneous, the user teleports, but there is up to a 5 second delay before they reappear. All other details of the teleportation work as normal. Delay can be shortened. Requirements: FTG
Name: Hiraishin: Buddy Teleportation Rank: C-S Type: Fuuinjutsu (FTG) Element: N/A Range: Same as FTG Description: The user can teleport any people or living beings they are touching with them when they use FTG. All details are the same, except that chakra cost is +1 rank. This means that if the user wants to teleport someone with them for B-Rank distance, it requires A-Rank chakra. The user does NOT have to teleport with the person they are teleporting. Requirements: FTG
Name: Hiraishin: Diverted Teleportation Rank: C-S Type: Fuuinjutsu (FTG) Element: N/A Range: Same as FTG Description: The user can teleport an incoming attack to one of their seals. When used correctly, the user does touch the attack, but the teleport happens so quickly that the attack cannot damage them. The user uses chakra required for the distance of the teleportation, or the rank of the attack they teleport, whichever is GREATER. Requirements: FTG
Name: Hiraishin: Omnidirectional Assassination Rank: C-S (equivalent distances as outlined by FTG) Type: Fuuinjutsu (FTG) Element: N/A Range: Same as FTG Description: The user can throw a kunai and, upon its release, have it teleport to one of their Hiraishin seals at a chosen trajectory while maintaining its velocity. Chakra costs are as defined by FTG according to distance. Requirements: FTG
Name: Hiraishin: Theft of the Thunder God Rank: B Type: Fuuinjutsu (FTG) Element: N/A Range: As far as the eye can see (3 miles) Description: The user teleports to a DIFFERENT Hiraishin user's seal, but only for C-Rank FTG range and for B-Rank chakra costs, because of the fact that it is not their own seal. All other Hiraishin mechanics are the same. Requirements: FTG
Name: Hiraishin: Sixth Sense Rank: A-Rank Type: Fuuinjutsu Element: N/A Range: 1 mile Description: The user prepares a seal and places on themselves or someone else permanently. When someone wears this seal, they can sense other people's Hiraishin seals in the given area for 10 CP per post, and can sense when one is going to be teleported to. When this seal is given to someone, they can exclude the ability to sense their own unique Hiraishin seal. Requirements: To Place: GM Fuuinjutsu, FTG or 20 posts studying FTG.
Last edited by Roku Enzoka on Wed Nov 13, 2019 6:04 pm; edited 1 time in total | |
| | | Roku Enzoka Missing Ninja
Posts : 57 Join date : 2019-02-13
| Subject: Re: Roku Enzoka - Update Sheet Thu Oct 24, 2019 7:49 pm | |
| Jutsu [Custom Jutsu not yet converted, Jutsu other than elemental nin and non-elemental nin not yet converted] - Lightning Release:
- E-rank:
N/A
- D-rank:
N/A
- C-rank:
Name: Lightning Release: Lightning Rat Violent Quake Rank: C Type: Ninjutsu Element: Lightning Range: 0-30m Description: After performing the needed hand seals, the user releases a discharge of electricity that fires several destructive disks of electricity which home in on the targets. The disks cannot make ninety degree turns. Requirements:
Name: Lightning Release: Spider Web Rank: C Type: Ninjutsu Element: Lightning Range: 0-30m Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect. Requirements:
Name: Lightning Release: Wave of Inspiration Rank: C Type: Ninjutsu Element: Lightning Range: Touch Description: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes. Left on its own, it can deal a shock to opponents on contact. Requirements:
- B-rank:
Name: Lightning Release: False Darkness Rank: B Type: Ninjutsu Element: Lightning Range: 0-50m Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser. Requirements:
Name: Lightning Release: Lightning Beast Running Technique Rank: B Type: Ninjutsu Element: Lightning Range: 0-50m Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack. Requirements:
Name: Lightning Release: Lightning Strike Rank: B Type: Ninjutsu Element: Lightning Range: 0-50m Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can avoid obstacles in the way by bending its shape. Requirements:
Name: Lightning Release: Thunderbolt Rank: B Type: Ninjutsu Element: Lightning Range: 0-50m Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Requirements:
- A-rank:
Name: Lightning Release: Shadow Clone Rank: A Type: Ninjutsu Element: Lightning Range: (Same Country as User) Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching. Requirements: Must know the Shadow Clone Jutsu.
- S-rank:
N/A
- Wind Release:
- E-rank:
N/A
- D-rank:
N/A
- C-rank:
Name: Wind Release: Gale Palm Rank: C Type: Ninjutsu Element: Wind Range: 0-30m Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai, which would inflict wounds two inches in length. Requirements:
Name: Wind Release: Great Breakthrough Rank: C Type: Ninjutsu Element: Wind Range: 0-30m Description: Wind Release: Great Breakthrough is a relatively simple technique where the user creates a sudden intense burst of wind. This technique requires no hand seals or physical action to perform, and they can choose which direction the burst of wind shall travel towards. This attack can knock aside any projectiles flying opposed to it as well as greatly improve the velocity of those flying inside of it [two times faster than normal] and can send anyone who is not using Supernatural Walking Practice flying backwards several meters. In addition, a katon technique of at least C rank can set this burst of wind ablaze, causing it to form a massive raging torrent equal to B-ranked damage. Requirements:
- B-rank:
Name: Wind Release: Dust Cloud Technique Rank: B Type: Ninjutsu Element: Wind Range: 0-50m Description: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments. The completed technique is directed through vertically overlapped hands that are placed in front of the user's mouth after forming the necessary hand seals. Requirements:
Name: Wind Release: Pressure Damage Rank: B Type: Ninjutsu Element: Wind Range: 0-50m Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings. This technique can be combined with the Fire Release: Intelligent Hard Work, to increase the flame's potency in a great scale, causing a massive fire-storm. Requirements:
Name: Wind Release: Vaccuum Blade Rank: B Type: Ninjutsu Element: Wind Range: 0-50m Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethal efficiency. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power. Requirements:
Name: Wind Release: Vacuum Sphere Rank: B Type: Ninjutsu Element: Wind Range: 0-50m Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function. Requirements:
Name: Wind Release: Vacuum Wave Rank: B Type: Ninjutsu Element: Wind Range: 0-50m Description: Taking a deep breath, the user does a quick spin while simultaneously blowing out, compressing the released air into a thin solitary blade of wind. Within six meters, it can bifurcate human flesh and bone. Beyond six meters, it can inflict wounds two-inches in length. Requirements:
- A-rank:
Name: Wind Release: Blade of Wind Rank: A Type: Ninjutsu Element: Wind Range: 0-70m Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of wind kunai, then this technique is akin to an unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession. Requirements:
Name: Wind Release: Infinite Sand Cloud - Great Breakthrough Rank: A Type: Ninjutsu Element: Wind Range: 0-70m Description: The user first inhales air with his or her mouth and blows it out along with a chakra-coated sand cloud. This powerful squall covers a large angle in a stream sufficient to knock the trees down and damage them with the sand. This technique is extremely efficient even against multiple enemies Requirements:
Name: Wind Release: Slash Rank: A Type: Ninjutsu Element: Wind Range: 0-70m Description: : The user waves his hand and creates multiple blades of wind, which combine to form a single, large blade of air with high cutting power. Requirements:
- S-rank:
Name: Wind Release: Vacuum Great Sphere Rank: S Type: Ninjutsu Element: Wind Range: 0-100m Description: A stronger version of the Wind Release: Vacuum Sphere technique. The user compresses the entirety of the large breath they take in, and expel it in the form of one large (5m diameter) sphere. Anyone caught in it will be dismembered; a grazing blow could easily take off a limb. Requirements:
Name: Wind Release: Vacuum Serial Waves Rank: S Type: Ninjutsu Element: Wind Range: 0-100m Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction. Requirements:
- Earth Release:
- E-rank:
N/A
- D-rank:
Name: Earth Release: Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Element: Earth Release Range: 0-20m Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom, leaving them completely unable to move after they're underground. In addition, they can start another attack. This technique is normally used for torture, by cutting into the enemy's neck after it was used. Requirements: User must have Earth Release.
- C-rank:
Name: Earth Release: Earth Shore Return Rank: C Type: Ninjutsu Element: Earth Release Range: 0-30m Description: After striking the ground with their hands, the user creates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above. Requirements: User must have Earth Release.
Name: Earth Release: Hiding Like a Mole Technique Rank: C Type: Ninjutsu Element: Earth Release Range: 0-30m Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. When combined with clone techniques, the user can use the clone to lure their enemies into a trap or false sense of security before launching a surprise attack from below. Requirements: User must have Earth Release.
Name: Earth Release: Subterranean Voyage Rank: C Type: Ninjutsu Element: Earth Release Range: 0-30m Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu". Requirements: User must have Earth Release.
Name: Earth Release: Tearing Earth Turning Palm Rank: C Type: Ninjutsu Element: Earth Release Range: 0-30m Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area.[2] This technique is much more damaging if used in rocky mountainous areas, or inside a cave. Requirements: User must have Earth Release.
Name: Earth Release: Underground Projection Fish Technique Rank: C Type: Ninjutsu Element: Earth Release Range: 0-30m Description: This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention. Requirements: User must have Earth Release.
- B-rank:
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness Rank: B Type: Ninjutsu Element: Earth Release Range: 0-50m Description: This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. The user is able to absorb the chakra of anyone trapped inside (-10 chakra points from every individual). However, if the user's chakra is not evenly distributed throughout the dome then it has a weakness. Near the back, relative to the user, the dome weaker in that spot. Requirements: User must have Earth Release.
Name: Earth Release: Added-Weight Rock Technique Rank: B Type: Ninjutsu Element: Earth Release Range: 0-50m Description: A technique which enhances the targets gravity at the user's discretion. The enemy's mobility is diminished, as the person is crushed by gravity — and in some cases exhibit petrification-like symptoms and then begin to crumble. Using a desert region to their advantage, the user can easily bury the enemy alive by submerging them in sand. When this technique is applied to the user it decreases their speed, but the increased weight drastically improves their strength (-100 Speed, +100 Strength). This method makes it possible for even a weak person to land a devastating hit. Requirements: User must have Earth Release.
Name: Earth Release: Earth Mausoleum Dumpling Rank: B Type: Ninjutsu Element: Earth Release Range: 0-50m Description: With chakra work and superhuman strength, the user lifts up the very surface of the Earth. The lump of earth is gigantic, guaranteeing its destructive power. But even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled at their opponent, flattening everything in its path. Requirements: User must have Earth Release.
Name: Earth Release: Earth Spear Rank: B Type: Ninjutsu Element: Earth Release Range: 0-50m Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond, easily capable of withstanding most attacks with little to no damage. As a result the amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique (+ 20 to Durability and Strength). Requirements: User must have Earth Release.
Name: Earth Release: Earth-Style Rampart Rank: B Type: Ninjutsu Element: Earth Release Range: 0-50m Description: This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. Requirements: User must have Earth Release.
Name: Earth Release: Earth-Style Wall Rank: B Type: Ninjutsu Element: Earth Release Range: 0-50m Description: The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Also, for an Kage-class shinobi it is possible to create a vast volume of earth. Requirements: User must have Earth Release.
Name: Earth Release: Opening Earth Rising Excavation Rank: B Type: Ninjutsu Element: Earth Release Range: 0-50m Description: With this technique, the user can bring up on the surface something that is deep underground. The targets are launched in air with great strength and speed, the result of which has the appearance and nearly size of an erupting volcano. It can force a large number of soldiers hidden underground to resurface all at once. Alternatively a single user can perform a smaller scaled version which bring forth multiple earth pillars. Requirements: User must have Earth Release.
Name: Earth Release: Rock Lodging Destruction Rank: B Type: Ninjutsu Element: Earth Release Range: 0-50m Description: This technique causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique as part of their pride tactic, luring several enemies into a cave to kill them all at once. Requirements: User must have Earth Release.
- A-rank:
Name: Earth Release: Swamp of the Underworld Rank: A Type: Ninjutsu Element: Earth Release Range: 0-70m Description: By changing the surface of an object beneath the target into mud and creating a swamp, the user can sink their target into the mud. The adhesive, chakra-infused mud ensnares the body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures Requirements: User must have Earth Release.
- S-rank:
N/A
- Fire Release:
- E-rank:
N/A
- D-rank:
Name: Fire Release: Great Flame Technique Rank: D-S Type: Ninjutsu Element: Fire Release Range: All ranges Description: The user kneads chakra in their stomach and expels a large stream of flames from their mouth that progressively widens with range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time. Requirements:
- C-rank:
Name: Fire Release Cooperation Technique: Garuda Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: Three users each breathe a long stream of intense fire, which combine to form a flaming dragon. Requirements: All users must have Fire Release.
Name: Fire Release: Dragon Fire Technique Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. It appears to be even larger and more devastating than the Fire Release: Great Fireball Technique, able to melt through a person's skin, and even rock. Requirements: User must have Fire Release.
Name: Fire Release: Fire Dragon Bullet Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: A basic Fire Release technique, where the user exhales a flame breath from their mouth. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating. Requirements: User must have Fire Release [and Earth Release to combo]
Name: Fire Release: Flame Bullet Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower. If this technique is fired after covering the enemy with oil using the Toad Oil Bullet, it has the power to wound or kill. This also keeps down the consumption of chakra. Requirements: User must have Fire Release.
Name: Fire Release: Great Fireball Technique Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface. The Uchiha clan uses this technique as a "coming of age" rite, and as such, is a common and favoured technique amongst them. Requirements: User must have Fire Release.
Name: Fire Release: Hiding in Fire Technique Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: Using this technique, a user can hide themselves inside a flame. Upon leaving concealment, flames burn, revealing the user. Requirements: User must have Fire Release.
Name: Fire Release: Mist Blaze Dance Technique Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: The user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or spark, the gas ignites into a large fireball. Requirements: User must have Fire Release.
Name: Fire Release: Phoenix Sage Fire Technique Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. Requirements: User must have Fire Release.
- B-rank:
Name: Fire Release: Ash Pile Burning Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition. Requirements: User must have Fire Release.
Name: Fire Release: Big Flame Bullet Rank: B Type: Ninjutsu [Senjutsu-Enhanced] Element: Fire Release Range: 0-50m Description: This technique is a senjutsu altered version of the Fire Release: Flame Bullet. The user fills their mouth cavity with oil, created inside their body with senjutsu chakra. This oil is expelled and at the same time ignited, creating a massive flame, equivalent in power to a multitude of Flame Bullets. The flames can be used as a single projectile or a continuous stream of flames. When used in a closed off area, the flames produced can completely cut off the front escape route of an enemy cornered in a hallway or room, while thoroughly engulfing each other routes. Requirements: User must have Sage Mode [Toad] and Fire Release.
Name: Fire Release: Blast Wave Wild Dance Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: The user kneads chakra inside their body and convert it into fire, which is then expelled from the mouth in a large stream. The blaze is drawn into a spiral when the user expands their stomach, which will engulf the opponent in a massive vortex, leaving them little option to escape. If needed, Kamui can be used to draw out a whirlwind, aiding the formation of the fiery spiral. As this technique combines the use of the Sharingan and Fire Release, common characteristics of the Uchiha clan, it is indeed a formidable ninjutsu. Requirements: Uchiha Clan Technique. User must have the Sharingan and Fire Release.
Name: Fire Release: Crimson Earth Spider Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: The user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack. Requirements: User must have Fire Release.
Name: Fire Release: Dragon Flame Release Song Technique Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates the great fire, and attacks their opponent. Requirements: User must have Fire Release and know: Fire Release: Great Dragon Fire Technique.
Name: Fire Release: Exploding Flame Shot Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire. Requirements: User must have Fire Release.
Name: Fire Release: Fire Dragon Flame Bullet Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds. Requirements: User must have Fire Release
Name: Fire Release: Fired Pottery Technique Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: The user creates powerful flames inside the giant oven created by the Lightning Release: Sixteen Pillar Bind, cooking the opponent until they are burned. It's used together with Earth Release: Sticky Earth Drop to harden the mud covering the enemy's body and subsequently immobilising them. Requirements: User must have Fire Release and Lightning Release: Sixteen Pillar Bind must be active.
Name: Fire Release: Great Dragon Fire Technique Rank: B Type: Ninjutsu Element: Range: 0-50m Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. Requirements: User must have Fire Release.
Name: Fire Release: Phoenix Sage Flower Nail Crimson Rank: B Type: Ninjutsu/Bukijutsu Element: Fire Release Range: 0-50m Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with. Requirements: User must have Fire Release.
Name: Fire Release: Toad Oil Flame Bullet Rank: B Type: Co-operation Ninjutsu Element: Fire Release Range: 0-50m Description: This is a two-way cooperation ninjutsu. A Toad Summon uses the Toad Oil Bullet technique to shoot a jet of oil from their mouth. The summoner then ignites the oil. Some can use the Fire Release: Flame Bullet technique for this purpose, while others, who know no Fire Release ninjutsu, can opt to use explosive tags instead. The oil, acting as an accelerator, provides more fuel for the fire in an effect like a flame-thrower, and creating an conflagration of far greater power and magnitude than the original fire ninjutsu used on its own could have. Requirements: User must have a Toad Summon active.
Name: Fire Release: Crimson Earth Spider Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: The user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack. Requirements: User must have Fire Release.
Name: Fire Release: Dragon Flame Release Song Technique Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates the great fire, and attacks their opponent. Requirements: User must have Fire Release and know: Fire Release: Great Dragon Fire Technique.
Name: Fire Release: Exploding Flame Shot Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire. Requirements: User must have Fire Release.
Name: Fire Release: Fire Dragon Flame Bullet Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds. Requirements: User must have Fire Release
Name: Fire Release: Fired Pottery Technique Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: The user creates powerful flames inside the giant oven created by the Lightning Release: Sixteen Pillar Bind, cooking the opponent until they are burned. It's used together with Earth Release: Sticky Earth Drop to harden the mud covering the enemy's body and subsequently immobilising them. Requirements: User must have Fire Release and Lightning Release: Sixteen Pillar Bind must be active.
Name: Fire Release: Great Dragon Fire Technique Rank: B Type: Ninjutsu Element: Range: 0-50m Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. Requirements: User must have Fire Release.
Name: Fire Release: Phoenix Sage Flower Nail Crimson Rank: B Type: Ninjutsu/Bukijutsu Element: Fire Release Range: 0-50m Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with. Requirements: User must have Fire Release.
- A-rank:
Name: Fire Release: Exploding Flame Formation Rank: A Type: Ninjutsu/Bukijutsu Element: Fire Release Range: 0-70m Description: After placing their hand on the ground, the user releases a large number of explosive tags that stream towards the target, before wrapping themselves around the victim from the feet upwards. Once in place around the target's legs, the tags detonate simultaneously, engulfing them in an enormous explosion and burning them with flames. In some occasions, victims can still suffer permanent damage to their legs, attesting to just how destructive the final explosion actually is. Another indicator to the devastation of the technique, is the large crater it leaves behind in solid rock after being used. Requirements: User must have Fire Release.
Name: Fire Release: Flame Whirlwind Rank: A Type: Ninjutsu Element: Fire Release Range: 0-70m Description: Fire erupts around the user's body in a spiralling manner which is then launched with his hands towards the target. Once the technique hits the target, the opponent is sent into the air in a spiraling manner and their body burns into ashes. Requirements: User must have Fire Release.
Name: Fire Release: Hiding in Ash and Dust Technique Rank: A Type: Ninjutsu Element: Fire Release Range: 0-70m Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. This technique is a far more effective substitute for smoke bombs since the user doesn't need their hands to be free nor does this technique require hand seals. Requirements: User must have Fire Release.
- S-rank:
Name: Caged Heat Arson Prison Rank: S Type: Ninjutsu Element: Fire Release Range: 0-100m Description: The user moulds fire-based chakra at one time and encases their target with it. By using certain hand gestures, they're capable of simultaneously applying pressure and heat inside the sphere to generate an explosion. The target will be left burned and crushed. Requirements: User must have Fire Release.
Name: Great Blaze Ball Rank: S Type: Ninjutsu Element: fire Range: 0-100m Description: User fires a large ball of white hot flames from their mouth which then travels 50 feet, or until it makes contact with something. It then rapidly expands into a 100m in diameter fiery ball of fire before exploding.
- Water Release:
- E-rank:
Name: Water Release: Hiding in Water Technique Rank: E Type: Ninjutsu Element: Water Range: Self Description: The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. It was shown that this technique is usable even in water as shallow as a puddle. While leaving concealment, water simply appeared on the floor and rose up, revealing the user. Requirements: User must have Water Release
- D-rank:
Name: Water Release: Hiding in Mist Technique Rank: D Type: Ninjutsu Element: Water Release Range: 0-20m Description: This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the doujutsu. Requirements: User must have Water Release
- C-rank:
Name: Water Release: Gunshot Rank: C Type: Ninjutsu Element: Water Release Range: 0-30m Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of a large summon, the bullets can actually be more like cannonballs, making them much deadlier. Requirements: User must have Water Release
Name: Water Release: Starch Syrup Capturing Field Rank: C Type: Ninjutsu Element: Water Release Range: 0-30m Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. Requirements: User must have Water Release
Name: Water Release: Waterfall Basin Technique Rank: C Type: Ninjutsu Element: Water Release Range: 0-30m Description: This is a technique which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in. Requirements: User must have Water Release
Name: Water Release: Waterfall Trumpet Rank: C Type: Ninjutsu Element: Water Release Range: 0-30m Description: The user launches a large jet of water from their mouth through their hand. This gives the appearance of playing a trumpet, hence the name Requirements: User must have Water Release
Name: Water Release: Wild Bubble Wave Rank: C Type: Ninjutsu Element: Water Release Range: 0-30m Description: The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen. Requirements: User must have Water Release
Name: Water Release: Wild Water Wave Rank: C Type: Ninjutsu Element: Water Release Range: 0-30m Description: Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Requirements: User must have Water Release
Name: Water Release: Water Clone Rank: C Type: Ninjutsu Element: Water Release Range: 0-30m Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Requirements: User must have Water Release
Name: Water Release: Water Prison Technique Rank: C Type: Ninjutsu Element: Water Release Range: 0-30m Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Requirements: User must have Water Release
- B-rank:
Name: Water Release: Dustless Bewildering Cover Rank: B Type: Ninjutsu Element: Water Release Range: Self Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means. This technique utilizes water vapor to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique. The user of this technique cannot attack in the same post they use this in. Requirements: User must have Water Release.
Name: Water Release: Exploding Water Colliding Wave Rank: B Type: Ninjutsu Element:Water Release Range: 0-50m Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. Afterwards, the excess water can be used for additional Water Release techniques. Requirements: User must have Water Release.
Name: Water Release: Five Feeding Sharks Rank: B Type: Ninjutsu Element: Water Release Range: 0-50m Description: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack Requirements: User must have Water Release
Name: Water Release: Heavenly Weeping Rank: B Type: Ninjutsu Element: Water Release Range: 0-50m Description: A technique in which the user spits out high velocity water needles from their mouth. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals. Requirements: User must have Water Release
Name: Water Release: Rain Tiger at Will Rank: B Type: Ninjutsu Element: Water Release Range: 0-50m Description: The user causes it to rain from clouds created by their chakra, this rain can be used for a variety of purposes, from sensing everything in the rains vicinity to even providing water for jutsu. Requirements: User must have Water Release
Name: Water Release: Thousand Flying Water Needles of Death Rank: B Type: Ninjutsu Element: Water Release Range: 0-50m Description: Using this technique, the user gathers some water from the air and surrounding environment into one thousand long needles. They then direct them to a specific target at high speed, leaping backwards before impact so they doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The user is able to perform this jutsu with one-handed seals, allowing them to pin an opponent's arm and attack while they cannot use any techniques themselves. Requirements: User must have Water Release
Name: Water Release: Water Fang Bullet Rank: B Type: Ninjutsu Element: Water Release Range: 0-50 Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. Requirements: User must have Water Release
Name: Water Release: Water Shark Missile Jutsu Rank: B Type: Ninjutsu Element: Water Release Range: 50m Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their speed. Requirements: User must have Water Release
- A-rank:
Name: Water Release: Great Waterfall Technique Rank: A Type: Ninjutsu Element: Water Release Range: 0-70m Description: This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. Requirements: User must have Water Release
Name: Water Release: Tearing Torrent Rank: A Type: Ninjutsu Element: Water Release Range: 0-70m Description: This technique creates water that spirals in the user's hand which fires at a high speed towards the enemy. The overall amount of water formed is large enough to help extinguish even large-scale fire release techniques. It can also be combined with the Wind Release: Rasengan to create the Typhoon Water Vortex Technique. Requirements: User must have Water Release
Name: Water Release: Water Formation Pillar Rank: A Type: Ninjutsu Element: Water Release Range: 0-70m Description: A defensive technique where chakra kneaded inside the body is converted into water and then expelled from the mouth in a dense, curved torrent, near-instantaneously creating a circular barricade that can be used to intercept incoming attacks. Requirements: User must have Water Release
- S-rank:
Name: Water Release: Great Exploding Water Colliding Wave Rank: S Type: Ninjutsu Element: Water Release Range: 0-100m Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original. Requirements: User must have Water Release
- Non-Elemental Ninjutsu:
- E-Rank:
- D-Rank:
Name: Kai ~ Release Rank: D-S Type: Ninjutsu Element: N/A Range: 0-20m Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell. Once can only escape the effects of a Genjutsu they have the perception to get out of. They must then pay an equal chakra cost to whatever Genjutsu they are escaping from. This is purchased as a D-rank jutsu.
- C-Rank:
Name: Sensing Rank: C Type: Ninjutsu Element: N/A Range: equal to chakra stat in meters Description: Sensing is a skill used by sensor type shinobi to detect chakra. Using this technique, sensors can easily detect, and track down targets. The range of this technique varies between sensors. The user may only detect things which contain chakra, a normal kunai would be undetectable whilst a chakra infused one would be detectable ect.
- B-Rank:
Name: Shadow Clone Rank: B Type: Ninjutsu Element: N/A Range: Can be anywhere in the same country as user Handseals: Clone seal Speed: Clone moves at same speed as user Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
- A-Rank:
Name: Shuriken Shadow Clone Rank: A Type: Ninjutsu Element: None Range: 0-70m Description: After throwing a weapon (e.g. Shuriken, Kunai, etc…) the user forms the clone seal and up to 100 shadow clones of said weapon are created. Since this jutsu creates solid clones, the weapons or items are exactly like the original. The weapons created by this jutsu remain “tangible” for four post after they are created, after which they dispel just like normal shadow clones.
- S-Rank:
Last edited by Shinji on Sat Oct 26, 2019 10:32 am; edited 3 times in total | |
| | | Roku Enzoka Missing Ninja
Posts : 57 Join date : 2019-02-13
| Subject: Re: Roku Enzoka - Update Sheet Thu Oct 24, 2019 8:13 pm | |
| Update: Tiering up Gained/Spent: 45k exp spent Amount Left: 140.5k
(Going to go ahead and add this to be approved with the full sheet bc I already did all the stat math for SS-1 so fuck it) | |
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| Subject: Re: Roku Enzoka - Update Sheet Thu Oct 24, 2019 8:18 pm | |
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Posts : 57 Join date : 2019-02-13
| Subject: Re: Roku Enzoka - Update Sheet Thu Oct 24, 2019 8:29 pm | |
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| Subject: Re: Roku Enzoka - Update Sheet Thu Oct 24, 2019 8:30 pm | |
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| | | Roku Enzoka Missing Ninja
Posts : 57 Join date : 2019-02-13
| Subject: Re: Roku Enzoka - Update Sheet Sat Oct 26, 2019 10:34 am | |
| Update: Claiming starting traits, Dense Chakra and Arrogance
Update: Shifting stats, buying chakra stat Gained/Spent: Shifting 900 speed to chakra, buying 100 chakra for 10k exp Amount Left: 35.5k exp, 4k chakra (cuz dense chakra), 100 speed Link to Topic:
Update: Re-claimed non-elemental jutsu Roku had on the old NR, didn't actually bother converting any because I realized most of them were supplementary. Will do this later when I have more time.
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| Subject: Re: Roku Enzoka - Update Sheet Sat Oct 26, 2019 10:36 am | |
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| Subject: Re: Roku Enzoka - Update Sheet Sun Oct 27, 2019 4:04 pm | |
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| Subject: Re: Roku Enzoka - Update Sheet Sun Oct 27, 2019 4:10 pm | |
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| Subject: Re: Roku Enzoka - Update Sheet Mon Oct 28, 2019 8:38 am | |
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| Subject: Re: Roku Enzoka - Update Sheet Mon Oct 28, 2019 8:44 am | |
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| Subject: Re: Roku Enzoka - Update Sheet Sun Nov 03, 2019 6:29 pm | |
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Posts : 57 Join date : 2019-02-13
| Subject: Re: Roku Enzoka - Update Sheet Thu Nov 21, 2019 2:15 pm | |
| Update: Buy big boy stats Gained/Spent: spending 15k EXP for 150 stats in chakra (dense chakra doubles to 300) Amount Left: 40.1k EXP, 5k chakra Link to Topic: | |
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| Subject: Re: Roku Enzoka - Update Sheet Thu Nov 21, 2019 2:57 pm | |
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