Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Kosuke's Updates Mon Oct 21, 2019 10:29 pm | |
| Character Profile Name: Kosuke Uchiha Alias/Bingo book name: Shodai Hokage, The Old God Age: 155 (Appears ~25) Clan: Uchiha Village: KonohaNinja Rank: Sennin Tier: SS-1 Character Development Friends: Enemies: Misc: (You can include any information on character growth, changes in beliefs, etc.) Character Traits Positive: Dense Chakra, Quick Learner Negative: Arrogance, Burning Ryo Combat Ability Ninja SkillsNinjutsu: Traditional: Grand Master Fuuinjutsu: Master Senjutsu: Grand Master Ijutsu: Master Kugujutsu: Jikūkan: Grand Master Taijutsu: Traditional: Master Bukijutsu: Master Ranged Bukijutsu: Expert Genjutsu: Sight: Grand Master Sound: Smell: Touch: Taste: StatsStrength: 255 Speed: 365 Endurance: 200 Chakra: 2,000 - Sage Mode Stats:
S-Rank Sage Mode +9600 Strength: 9,855 Speed: 9,965 Endurance: 9,800 Chakra: 1,200
Chakra Pool: 12,000
ArsenalElements:
- Fire
- Water
- Wind
- Lightning
- Earth
- Crystal
- Light
- Wood
Kekkei Genkai:
- Sharingan (Stage 3)
- EMS (Kamui/Susano'o)
- Rinnegan
Chakra: 8000 Tailed Beast: N/A Weapons & Items: Jutsu: - E-rank:
Name: Body Replacement Technique Rank: E-rank Type: Ninjutsu Element: None Range: 0-10m Handseals: Tiger → Boar → Ox → Dog → Snake Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Clone Technique Rank: E-rank Type: Ninjutsu Element: None Range: 0-10m Handseals: Ram → Snake → Tiger Speed: Clones move at same speed as user Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Transformation Technique Rank: E-rank Type: Ninjutsu Element: None Range: 0-10m Handseals: Dog → Boar → Ram Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
Name: Tree Climbing Practice Rank: E-rank Type: Ninjutsu Element: None Range: 0-10m Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.
Name: Water Surface Walking Practice Rank: E-rank Type: Ninjutsu Element: None Range: 0-10m Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.
- D-rank:
Name: Body Flicker Technique Rank: D Type: Ninjutsu Element: N/a Range: - Handseals: Ram Speed: Boosts user's Speed by 30 Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not initiate an attack until the next post. This applies to all techniques akin to this jutsu.)
Name: Kai ~ Release Rank: D-S Type: Ninjutsu Element: N/A Range: 0-20m Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the effect of the spell. Once can only escape the effects of a Genjutsu they have the perception to get out of. They must then pay an equal chakra cost to whatever Genjutsu they are escaping from. This is purchased as a D-rank jutsu.
Name: Water Release: Hiding in Mist Technique Rank: D Type: Ninjutsu Element: Water Release Range: 0-20m Description: This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the doujutsu. Requirements: User must have Water Release
Name: Demonic Illusion: Hell Viewing Technique Rank: D Type: Genjutsu [Sight] Element: Yin Release Range: 0-20m Description: his is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Requirements: N/A
- C-rank:
Name: Chakra Suppression Technique Rank: C Type: Ninjutsu Element: N/A Range: 0-30m Description: This passive ability allows the user to suppress their chakra to the point that it is completely undetectable, although it depends on Ninjutsu Skill. If one's Ninjutsu Skill is equal or higher than the sensor's Ninjutsu Skill, then they are able to hide their chakra from them. This means that if one has a Ninjutsu Tier 5, they'll be able to hide their chakra from someone who's also a Ninjutsu Tier 5.
The downside of this ability is that since the user suppresses their chakra, they are unable to use sense other targets. Furthermore, the suppression is de-activated the moment they use a jutsu that requires chakra (some techniques like Taijutsu can be excluded from this).
Name: Fire Release: Dragon Fire Technique Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. It appears to be even larger and more devastating than the Fire Release: Great Fireball Technique, able to melt through a person's skin, and even rock. Requirements: User must have Fire Release.
Name: Fire Release: Fire Dragon Bullet Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: A basic Fire Release technique, where the user exhales a flame breath from their mouth. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating. Requirements: User must have Fire Release [and Earth Release to combo]
Name: Fire Release: Flame Bullet Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower. If this technique is fired after covering the enemy with oil using the Toad Oil Bullet, it has the power to wound or kill. This also keeps down the consumption of chakra. Requirements: User must have Fire Release.
Name: Fire Release: Great Fireball Technique Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface. The Uchiha clan uses this technique as a "coming of age" rite, and as such, is a common and favoured technique amongst them. Requirements: User must have Fire Release.
Name: Fire Release: Hiding in Fire Technique Rank: C Type: Ninjutsu Element: Fire Release Range: 0-30m Description: Using this technique, a user can hide themselves inside a flame. Upon leaving concealment, flames burn, revealing the user. Requirements: User must have Fire Release.
Name: Earth Release: Hiding Like a Mole Technique Rank: C Type: Ninjutsu Element: Earth Release Range: 0-30m Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. When combined with clone techniques, the user can use the clone to lure their enemies into a trap or false sense of security before launching a surprise attack from below. Requirements: User must have Earth Release
Name: Wind Release: Gale Palm Rank: C Type: Ninjutsu Element: Wind Range: 0-30m Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai, which would inflict wounds two inches in length. Requirements:
Name: Wind Release: Great Breakthrough Rank: C Type: Ninjutsu Element: Wind Range: 0-30m Description: Wind Release: Great Breakthrough is a relatively simple technique where the user creates a sudden intense burst of wind. This technique requires no hand seals or physical action to perform, and they can choose which direction the burst of wind shall travel towards. This attack can knock aside any projectiles flying opposed to it as well as greatly improve the velocity of those flying inside of it [two times faster than normal] and can send anyone who is not using Supernatural Walking Practice flying backwards several meters. In addition, a katon technique of at least C rank can set this burst of wind ablaze, causing it to form a massive raging torrent equal to B-ranked damage. Requirements:
Name: Sage Mode Rank: D-S Type: Senjutsu Element: N/A Range: self Description: Users of Sage Mode must possess "extreme chakra levels" to invoke senjutsu. It is also important that their bodies be strong enough to support the increased power. In order to enter Sage Mode, the gatherer must remain absolutely still in order to be one with nature and balance the natural energy with their own physical and spiritual energies. If the user puts too little natural energy into using senjutsu, the technique will not work. Conversely, if too much natural energy is taken in, their body will turn to stone forever; humans will also be transformed into whichever animal's school the senjutsu was learned from. Each rank of senjutsu and what it offers is detailed HERE, though one must remain still for one post equal to the rank being used: 1-D, 2-C, 3-B, 4-A, 5-S
Name: Demonic Illusion: False Surroundings Technique Rank: C Type: Genjutsu [Sight] Element: Yin Release Range: 0-30m Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. Requirements: N/A
Name: Sly Mind Affect Technique Rank: C Type: Genjutsu [Sight] Element: Yin Release Range: 0-30m Description: This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination. Requirements: N/A
- B-rank:
Name: Shadow Clone Rank: B Type: Ninjutsu Element: N/A Range: Can be anywhere in the same country as user Handseals: Clone seal Speed: Clone moves at same speed as user Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
Name: Vanishing Facial Copy Technique Rank: B-Rank Type: Ninjutsu Element: N/A Range: 0-50m Description: This technique was developed for spying with grisly effects. The user applies their hand onto the subject's face, stealing its features and making it their own. Since what is stolen is the face itself, the disguise is achieved through facial feature alteration and won't reveal even the tiniest flaw. The victims of this technique are reduced to faceless corpses. The user can even change their voice to sound like that of the victims, making a very convincing copy. However, with enough force, the face can wrinkle and tear to the point of the user's actual face being shown underneath. The face can be peeled off at any point.
Name: Fire Release: Ash Pile Burning Rank: B Type: Ninjutsu Element: Fire Release Range: 0-50m Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition. Requirements: User must have Fire Release.
Name: Water Release: Rain Tiger at Will Rank: B Type: Ninjutsu Element: Water Release Range: 0-50m Description: The user causes it to rain from clouds created by their chakra, this rain can be used for a variety of purposes, from sensing everything in the rains vicinity to even providing water for jutsu. Requirements: User must have Water Release
Name: Water Release: Thousand Flying Water Needles of Death Rank: B Type: Ninjutsu Element: Water Release Range: 0-50m Description: Using this technique, the user gathers some water from the air and surrounding environment into one thousand long needles. They then direct them to a specific target at high speed, leaping backwards before impact so they doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The user is able to perform this jutsu with one-handed seals, allowing them to pin an opponent's arm and attack while they cannot use any techniques themselves. Requirements: User must have Water Release
Name: Lightning Release: False Darkness Rank: B Type: Ninjutsu Element: Lightning Range: 0-50m Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser. Requirements:
Name: Lightning Release: Lightning Beast Running Technique Rank: B Type: Ninjutsu Element: Lightning Range: 0-50m Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack. Requirements:
Name: Lightning Release: Lightning Strike Rank: B Type: Ninjutsu Element: Lightning Range: 0-50m Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can avoid obstacles in the way by bending its shape. Requirements:
Name: Lightning Release: Thunderbolt Rank: B Type: Ninjutsu Element: Lightning Range: 0-50m Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Requirements:
Name: Flying Swallow Rank: B Type: Bukijutsu Element: N/A unless using Wind Release. Range: 0-50m Description: An addition-line ninjutsu that augments the killing power of a blade — like a kunai or sword — by flowing chakra into it to extend its cutting edge past the length of the physical blade-itself. The materialized chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be very difficult. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to cut through solid rock and iron. The technique works best with elemental chakra, especially with wind-natured chakra which greatly increases the offensive cutting power. Requirements: Requires a weapon with an edge.
Name: Demonic Illusion: Steaming Multi-storied Building Rank: B Type: Genjutsu [Sight] Element: Yin Release Range: 0-50m Description: A wide-range genjutsu, whereby the user, in conjunction with their clam summon, is able to manifest realistic mirages using the mist exuded by the clam. As it is impossible for observers to distinguish from the real thing through normal methods, this property makes the technique ideal for concealing the actual location of either individual, resulting in confusion amongst the opposition as their attacks are rendered ineffective and they attempt to ascertain the pair's true positions. However, in order to maintain the illusions, the clam must continually exude the mist from its siphons, throughout the duration of the technique. The only method to end the technique is to defeat the real clam, but as the creature itself remains camouflaged within the mirage, this is no easy task, even if the summoner is providing beneficial advice. While the technique is in effect, both the user and the clam cannot be sensed through traditional means, with the exception of contact type methods. Requirements: Must be able to summon a clam.
Name: Demonic Illusion: Tree Binding Death Rank: B Type: Genjutsu [Sight] Element: Yin Release Range: 0-50m Description: This is a genjutsu passed down since ancient times in Konohagakure. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree. Requirements:
Name:Crystal Release: Tearing Crystal Falling Dragon Rank: B Type: offensive Element: Crystal Range: 0m - 50m Description: The user crystallizes a material in the area, and then turns it into a dragon. It can be used as a means to travel or to attack a target. Dragon has stats equal to the power of this jutsu. the size of the dragon is equal to the power of this jutsu in meters, and takes a serpentine form with no wings, such as a Chinese dragon. It is able to use any crystal release jutsu the user knows. Requirements: Crystal Release
Name: Crystal Release: Crystal Clone Rank: B Type: Supplementary Element: Crystal Range: 0m - 50m Description: The user creates a clone by turning their chakra into Crystal, this clone has access to all of their techniques and stats. Clone has access to all users jutsu except bijuu and non crystal based limited jutsu Requirements: Crystal Release
Name: Senpo: Kakeru (Sage Art: Multiply) Rank: B Type: Senjutsu (Supplementary) Element: N/A Range: Self Description: Increases the user’s speed/strength/durability by the power of this jutsu. This can only be used for one stat per use and only lasts for two posts. This is done by putting more senjutsu chakra into a certain area of the body, such as legs, arms or the skin to increase a certain aspect of the user. Once technique ends, the stat that was increased is decreased by the same amount for one post. Requirements: Learn from Kosuke
- A-rank:
Name: Clone Great Explosion Rank: A Type: Ninjutsu Element: N/A Range: 0-70m Handseals: Clone Seal Description: The technique creates a clone that looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. The clone can be detonated when the wielder wishes it.
Name: Self-Repairing Barrier Rank: A Type: Ninjutsu Element: N/A Range: Barrier can go up to a kilometer in radius Handseals: Tiger Description: The Self-Repairing Barrier is a Cooperation Ninjutsu that by linking chakra from a team of ninja, will create a barrier which if damaged, will constantly repair itself with said chakra that emanates from their bodies. The barrier also prevents those outside of it from sensing anything inside it through traditional methods. Weakness: Unless the user is a S-rank shinobi, this technique requires multiple users to erect. Although the barrier can withstand S-rank attacks, said attacks would create cracks in the barrier that cannot be repaired. Any attack of any magnitude would be sufficient to completely shatter the part of the barrier that is cracked.
Name: Shuriken Shadow Clone Rank: A Type: Ninjutsu Element: None Range: 0-70m Description: After throwing a weapon (e.g. Shuriken, Kunai, etc…) the user forms the clone seal and up to 100 shadow clones of said weapon are created. Since this jutsu creates solid clones, the weapons or items are exactly like the original. The weapons created by this jutsu remain “tangible” for four post after they are created, after which they dispel just like normal shadow clones.
Name: Transparent Escape Technique Rank: A Type: Ninjutsu Element: None Range: self Handseals: Boar Description: The technique renders the user invisible during combat, allowing the user to either make stealthy strikes on their opponent or escape from the opponent's visual sight. The user is rendered visible when they begin to attack, however.
Name: Fire Release: Hiding in Ash and Dust Technique Rank: A Type: Ninjutsu Element: Fire Release Range: 0-70m Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. This technique is a far more effective substitute for smoke bombs since the user doesn't need their hands to be free nor does this technique require hand seals. Requirements: User must have Fire Release.
Name: Lightning Release: Shadow Clone Rank: A Type: Ninjutsu Element: Lightning Range: (Same Country as User) Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching. Requirements: Must know the Shadow Clone Jutsu.
Name: Bringer-of-Darkness Technique Rank: A Type: Genjutsu [Sight] Element: Yin Release Range: 0-50m Description: This technique exerts a hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses. Requirements: N/A
Name: Temple of Nirvana Technique Rank: A Type: Genjutsu Element: Yin Release Range: 0-50m Description: It is a powerful genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area, will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell, the desire to sleep is instinctive, and there's no fighting it. However, an experienced shinobi will be able to dispel the genjutsu before it takes effect. Requirements: N/A
Name: Sage art: Grand Crystal Clone Rank: A Type: Senjutsu Element: Crystal Range: 0m – 50m Description: The user claps, and then forms a crystal clone out of sage chakra. This clone has the same BASE stats as the user, but durability is raised by the power of this jutsu. The clone can only perform the Crystal style jutsu the user knows. It appears to be an exact copy of the user, though it lacks the sage markings. This clone only has 50% the users speed stat though. Requirements: Learn from Kosuke
- S-rank:
Name: Fire Release: Great Flame Technique Rank: S Type: Ninjutsu Element: Fire Release Range: All ranges Description: The user kneads chakra in their stomach and expels a large stream of flames from their mouth that progressively widens with range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time. Requirements:
Name: Caged Heat Arson Prison Rank: S Type: Ninjutsu Element: Fire Release Range: 0-100m Description: The user moulds fire-based chakra at one time and encases their target with it. By using certain hand gestures, they're capable of simultaneously applying pressure and heat inside the sphere to generate an explosion. The target will be left burned and crushed. Requirements: User must have Fire Release.
Name: Great Blaze Ball Rank: S Type: Ninjutsu Element: fire Range: 0-100m Description: User fires a large ball of white hot flames from their mouth which then travels 50 feet, or until it makes contact with something. It then rapidly expands into a 100m in diameter fiery ball of fire before exploding.
Name: Water Release: Great Exploding Water Colliding Wave Rank: S Type: Ninjutsu Element: Water Release Range: 0-100m Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original. Requirements: User must have Water Release
Name: Wind Release: Vacuum Great Sphere Rank: S Type: Ninjutsu Element: Wind Range: 0-100m Description: A stronger version of the Wind Release: Vacuum Sphere technique. The user compresses the entirety of the large breath they take in, and expel it in the form of one large (5m diameter) sphere. Anyone caught in it will be dismembered; a grazing blow could easily take off a limb. Requirements:
Name: Wind Release: Vacuum Serial Waves Rank: S Type: Ninjutsu Element: Wind Range: 0-100m Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction. Requirements:
Name: Crystal Release: Crimson Fruit Rank: S Type: Ninjutsu (Defensive) Element: Crystal Range: 0m – 50m Description: The user performs the required Handseals and then positions their hands to where they are facing a target. Then, at a speed equal to the power of this jutsu, the air around the target begins to crystalize forming an oval dome around the target, it leaves them with about half a meter on all sides. It has a durability equal to the power of this jutsu on the inside and outside. Requirements: Learn from Kosuke
Name: Sage Art: Crystal Beacon Rank: S Type: Ninjutsu (Supplementary) Element: Crystal Range: 0m – 20m Description: The user creates a tower of crystal that is 10m tall. This tower begins to draw in sage chakra which after two turns is distributed to the user. This tower gathers sage chakra at a ratio of 2:1 meaning after it charges for 2 posts, the user gets ONE post of sage chakra. This allows the user to stay in sage mode even while moving once the tower disperses. If the tower disperses before your sage mode runs out, you still gain an extra post to your limit. Has a durability equal to the power of this jutsu. User must stay within the 20m range to receive chakra. Requirements: Learn from Kosuke
Name: Fire Release: Rasenshuriken Rank: S Type: Ninjutsu Element: Fire Range: 0m - 100m Description: The user forms a flaming Rasenshuriken that is black in color with a ring of flames circling the outside. When it is thrown and makes contact with a surface, it explodes into a whirlwind of super hot flames 100m in diameter. Requirements: Rasengan
Name: Water Release: Rasenshuriken Rank: S Type: Ninjutsu Element: Water Range: 0m - 100m Description: The user forms a dark blue Rasenshuriken with waves circling its outer edges. When it is thrown, and makes contact with a surface, it releases a torrent of waves similar to that of the great exploding water colliding wave technique that covers 100m in diameter. Requirements: Rasengan
Name: Sage Art: Lava Release: Rasenshuriken Rank: S Type: Senjutsu Element: Lava Range: 0m - 100m Description: The user forms a much larger Rasenshuriken than normal that appears to have a molten lava center with superheated blades circling the outside. When it is thrown, for 50 chakra, the user is able to cause the Rasenshuriken to expand to 100m, cutting most of anything it comes into contact with. Requirements:
Name: Sage Art: Grand Jade Imperial Dragon Rank: S Type: Senjutsu/Ninjutsu Element: Crystal Range: 0m - 100m Description: The user created a senjutsu enhanced version of the "Tearing Crystal Falling Dragon" technique. This version is sized based on the power of this jutsu in meters. Its stats are equal to the power of this jutsu. It still has no wings, but now has two thick arms with four claws that resemble eagle talons. It can only channel ninjutsu and sage arts through its body that belongs to the user. Requirements: Learn from Kosuke
Name: Sage Art: Shizukesa Rank: S Type: Senjutsu Element: None Range: Touch Description: The user is able to form a coating of senjutsu chakra around a target that they maintain contact with, using it to help them hold that target in place. If the target has higher strength than the power of this jutsu, they are able to resist and will break out after just one post. If it is Less than that, the target is held in place until the user is moved. User must maintain physical contact with the target, and only their palms can be used to maintain this contact. 70 activation and upkeep Requirements: Learn from Kosuke
Name: Sage Art: Wind Release: Ultra-Big Ball Rasenshuriken Rank: S Type: Ninjutsu/Senjutsu Element: Wind Range: 0m - 200m Description: The user creates a Massive Version of the Wind Release: Rasenshuriken. This is then thrown, when it comes into contact with an object/person, it expands into a massive, 200m dome of wind blades that decimate a target. 200 chakra to cast Requirements: GM Senjutsu and Ninjutsu, Wind Release: Rasenshuriken
Name: Kamui Rank: S Type: Space-Time Element: None Range: (Practically Infinite) Description: SHORT RANGE: This technique forms a spiraling void centered on the eye used to activate it, drawing their body into the distortion. By absorbing their own body into this distortion, the user can teleport to virtually any location they desire. When using Kamui to teleport, anything the user is touching will be warped along with them, and their chakra becomes untraceable. which can only transport targets in close proximity to the user; physical contact with the target is seemingly required. However, this eye can utilise a unique variation of teleportation akin to intangibility. When activated, any part of the user's body that overlaps with another object is seamlessly warped to Kamui's dimension, making it appear as though the user can phase through solid objects. By overlapping their entire body, the user can completely conceal their presence and erase all traces of their chakra. This also allows the user to freely travel through the ground, enabling them to ambush opponents from below. This intangibility can be extended to anything the user is touching at the moment of activation, so long as they are able to maintain physical contact with at least a portion of the desired object. This ability also allows the user to bypass even the strongest barrier ninjutsu. The user cannot attack in any fashion when using Kamui to become intangible.While the user is intangible in the real world, they are susceptible to attack from inside their dimension. This adds 5 blindness points per use and 1 per upkeep. Costs 70 Chakra to activate and 60 to upkeep.
LONG RANGE: The long-range version of Kamui, which can transport targets anywhere in the user's line of sight. The target is surrounded with a barrier space, the location and size of which can be specified at will, and when the user concentrates on the target within, the space at the barrier's center distorts and draws everything within into another dimension. This distortion is changed in size based on chakra added to the technique. This technique adds 5 blindness points per use. It costs 70 Chakra to create a distortion of 0m - 10m. It costs 140 Chakra to create a distortion from 20m - 40m. It costs 200 Chakra to create a distortion from 40m - 60m. It costs 300 Chakra to create a distortion from 60m - 100m in radius. Requirements: Must have MS, GM Space-Time Ninjutsu
Name: Susano'o Rank: A-SS Type: Ninjutsu Element: None Range:Self Description: Susano'o is a gigantic, humanoid being made of the user's chakra that surrounds them and fights on their behalf. It is the strongest ability available to those who have the Mangekyo Sharingan and in fact is the rarest to achieve. In order to use this ability the wielder must have awakened the Mangekyo Sharingan in both eyes. It has three distinct levels each adding protection. Level one (A-Rank) you may manifest the skeleton form, upon mastery you may control what parts of this form you manifest. This adds endurance and strength equal to the power of this jutsu.
In the second Form (S-rank), skin and muscle forms, making a sword of some kind and possibly another weapon. Endurance and strength increased by the power of this jutsu.
In the third form(SS-rank), Armor forms, creating a second set of arms that can also function as wings, this form can go from the size of a Bijuu or the regular Susano'o size. Strength and Endurance increased by the power of this jutsu. Chakra cost for this technique goes like this. 1st post is 70 Chakra points. Everything after that is 50.
The blindness works like this. B-rank: 5 points upon activation, 1 point per upkeep. A-rank: 10 points for activation 5 points upkeep S-rank: 15 points for activating, 10 points upkeep Requirements: Must have unlocked both techniques in their Mangekyou Sharingan. GM in Ninjutsu.
Name:Limbo: Border Jail Rank:SS [sublimited] Type:Space-Time Element:- Range:100m Description: The user creates a number of clones (1 if one Rinnegan, up to 4 if both). These clones are duplicates of the user, after the fashion of shadow clones (and function similarly), but are much more durable, able to take damage as normal without dispersing at all.. Senjutsu attacks, however, are doubly effective against them. The clones are also invisible, and cannot be sensed in the slightest. Exceptions to this are those with Rinnegan/Tenseigan/Equivalent Custom, who can see them, and those with Sage Mode, who can sense them. The user can choose to instantly swap locations at any time with any single one of his clones, which also costs chakra as per jutsu rules. The user can change his body orientation, but move nothing else during the swap, same with the clones. The clones must periodically disperse (5 posts duration, 3 post cooldown for the jutsu as a whole). Requirements:Rinnegan, must know at least one Outer Path technique
Name:Genjutsu: Rinnegan Rank:SS [sublimited] Type:Genjutsu [sight] Element:- Range:90m Description: By simply looking at a target (as Sasuke did with Sakura/the bijuu), the user can cast a genjutsu on them from their Rinnegan. This genjutsu is simply an illusion of the target being hit with any attack the user knows, whether physical or chakra. Subsequently, the user can choose to render them unconscious or paralyzed for 8 posts. While they are paralyzed, the user can choose to (as long as the victim remains within range) remotely drain chakra from them at a rate of 5% per post. (as seen when Sasuke drained bijuu chakra). If one is able to overpower this jutsu using the Genjutsu:Kai they are able to break free of this spell and all its effects. Requirements:Rinnegan, must know at least one Outer Path technique
Outer Path
Name: Outer Path — Samsara of Heavenly Life Technique Rank: SS Type: Ninjutsu Element: N/A Range: N/A Description: To perform this technique, the user summons the King of Hell, which then releases the souls of the deceased from its mouth. The deceased individuals' souls may be recalled from even the crossroad between life and the afterlife, returning to their rejuvenated bodies. While using this technique, the user is severely weakened and their hair becomes white, a result of overexerting their power. Ultimately, once the technique is finished, the user inevitably dies.
This technique can also be used to transform the corpse vessel of an individual revived by Summoning: Impure World Reincarnation into a real body of living flesh and blood.
The exact range and power of this technique are unknown, but on separate occasions it has targeted a large number of recently deceased individuals and a single individual who has been dead for more than a decade. Requirements: Be the Outer Path.
Naraka Path
Name: Summon: King of Hell Rank: SS Type: Ninjutsu Element: N/A Range: 10m Description: This grants the user two main abilities: interrogation and restoration, by using the King of Hell. Pain channelled the power of the Naraka Path through the body of a priest.
The Naraka Path ability makes heavy use of the King of Hell. The King of Hell is a large head which sprouts out of the ground surrounded by purple flames. It also possesses the Rinnegan as well as the shared field of vision along with the other summons. The King of Hell could fulfill two purposes: interrogation and restoration.
To interrogate, the Naraka Path need only catch hold of a person, causing the King of Hell to appear before them. With the victim seemingly paralysed, the Naraka Path begins questioning them (to resist paralysis, victim needs 250 strength or more). After answers are given, the King of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue (to resist, the victim needs 250 durability or more). The King of Hell would then proceed to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, apparently killing them. However, if they told the truth, they would be spared, although left extremely exhausted (the user can choose to simply drain 250 chakra from the victim at this point, which does not go to the caster).
The second ability the Naraka Path possessed is the ability to repair any damage. To do so the Naraka Path has the King of Hell ingest the damaged body with its tendril-like arms into its mouth, then, after some time (2 posts), the destroyed body will emerge from its mouth, completely rejuvenated. The King of Hell cannot be destroyed. Requirements: Be the Naraka Path.
Deva Path:
Name: Shinra Tensei Rank: C-SS Type: N/A Element: N/A Range: 5-100m Description: Depending on the amount of chakra the user puts into this technique, its strength and area of effect can be greatly increased. By using this technique as a defensive measure, all attacks directed at the user will be deflected, spiritual or physical, no matter the size, nature, power or mass, it can easily shatter wood, bones, metal, or stone walls. It was also seen capable of repelling flames caught on the user's body.
Shinra Tensei can be used on a larger scale for massive destruction. A massive amount of repulsive force is placed above the target, crushing everything beneath in an enormous explosion. The range of this jutsu is equal to jutsu power in meters. One can have it be an area attack, spanning a radius around them, or a focused attack in a straight line. The S-rank version requires a 1 post cooldown after use before ANY DEVA PATH jutsu can be used, and the SS-rank version requires 2 posts.
Requirements: Be the Deva Path.
Name: Banshō Ten'in Rank: C-SS Type: Dojutsu Element: N/A Range: 50m Description: Banshō Ten'in is a technique that manipulates attractive force to pull matter towards the user at will. It has the same five second limit as the Shinra Tensei. It is possible to attract multiple targets at once, causing them to collide with each other. The ability to manipulate attractive forces with this technique is granted by the Deva Path much like its counterpart Shinra Tensei. The range of this is jutsu power in meters. Requirements: Be the Deva Path.
Name: Chibaku Tensei Rank: S Type: Dojutsu Element: N/A Range: 100m Description: The user claps both hands together, forming a black sphere between them, and launches it. The black sphere will then expand and encase a large area. Upon which, it draws in a large quantity of the earth around, effectively creating a "moon" that hovers high in the sky with the consumed area inside. The pulling strength of this is equal to jutsu power, once two posts has passed it will begin compressing itself, crushing everything within. The structure is very powerful as even an Eight Gates-enhanced attack could barely scathe its surfaces. By performing a Snake handseal, the technique can be released, safely returning the entrapped area back to its proper location. Anything immediately below the sphere, and 100 m (as per range) around that point will be pulled upward. Requirements: Be the Deva Path.
Name: Tengai Tensei Rank: S Type: Dojutsu Element: N/A Range: 200m Description: The user weaves three hand seals simultaneously between himself and his Susanoo, in order to draw massive meteorites from outer space down towards a specific location on the ground. Takes 2 full posts for the meteor to appear in the sky, and on the third post, the control tightens.. As they descend in succession along the same trajectory, if one of these meteorites is stopped, he can summon another one which will then collide with the first, ensuring that they crash into their intended destination. Cost 200 chakra with a maximum of 2 meteors. And can only be used once per topic. Requirements: Be the Deva Path, and have Susanoo.
Asura Path:
Name: Asura Attack Rank: S Type: Weaponry Element: N/A Range: 100m (up to 5m wide beam) Description: With the body modifications of the Asura Path, the user can open parts of their body to reveal a cannon that fires a massive blast of chakra with explosive power strong enough to devastate an entire area. This technique can be used from his head or his arms. But only two at one time. Requirements: Be the Asura Path.
Name: Flaming Arrow of Amazing Ability Rank: A Type: Weaponry Element: N/A Range: 50m Description: After the body modification done by the Asura Path, this technique launches a detached part of an arm, using it as a projectile weapon. With a small-scale explosion, caused by chakra collected in the cut end of the wrist, the hand portion gains propulsive power and flies off in a straight line with tremendous force. Its destructive power is great enough to easily break through even thick bedrock. The hand portion is protected with chakra, which allows it to remain unscathed. The chakra in the wrist draws the hand back like a magnet, reattaching it again. The arms speed moves at the users strength. Has explosion ability to cover a ten meter radius with deadly fire power. Requirements: Be the Asura Path.
Name: Apex Predator Missiles Rank: B-A Type: Weaponry Element: N/A Range: 100m Description: The Asura path can fire missiles from his detachable arms, there are rows of smaller missiles that seem to replenish themselves. They all have the ability to hone in on their target. Following them no matter how many times they deviate their path. At B-rank the missiles are small but they enough explosive power to kill (10 mini missiles). The A rank missile is a singular missile but much larger. It can cause a large explosion covering 20 meters. Requirements: Be the Asura Path.
Animal Path
Name: Summoning Rinnegan Rank: B-S Type: Ninjutsu Element: N/A Range: 10m Description: Through the power of the Animal Path, the user is able to summon animals which possess copies of the Rinnegan. As with the Six Paths of Pain and the King of Hell, animals summoned through this technique are visually linked to the user's own Rinnegan, offering them a greater field of view. The summons' bodies are also adorned with a number of black piercings, allowing the user to control them remotely through the use of their chakra. Can only have 3 animal summons out at any given time. Spoiler:
Requirements: Be the Animal Path. Requires Summoning Technique.
Preta Path
Name: Blocking Technique Absorption Seal Rank: S Type: Chakra Absorbtion Element: N/A Range: 5m Description: A highly advanced sealing technique granted by the Preta Path, that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, rendering it ineffective on the user. If the user isn't skilled in Sage mode, they will turn to stone upon taking in too much. If they do have sage mode, if they take in more than their threshold, they will be petrified. It also doesn't use chakra for this technique, and can use the chakra absorbed to replenish his own. Takes a one post cool down between uses. Can either be used in the range form (radius of 5m) or by contact with the jutsu before it does damage or effect to the caster. Is only able to absorb 10% of the targets chakra from their pool per post, but can absorb 100% of the chakra from techniques used against it (Ninjutsu based techs only though.) Requirements: Be the Preta Path.
Other Experience: 270,800 Ryo: 9,500 - Code:
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Last edited by Kosuke on Wed Dec 18, 2019 11:41 am; edited 4 times in total | |
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