In a post-apocalyptic take on the Naruto series, three nations battle for survival against eachother and the elements of a world falling apart at the seams.
 
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 Weapon/Equipment System [WIP]

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Bet
Missing Ninja
Missing Ninja
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Posts : 350
Join date : 2018-12-24

Weapon/Equipment System [WIP] Empty
PostSubject: Weapon/Equipment System [WIP]   Weapon/Equipment System [WIP] EmptyThu Feb 07, 2019 7:32 am

Weapons are ranked much like jutsu from D to SS. This rank is given based on the overall strength of the weapon itself (durability) and the abilities the weapon possesses. Ranks, abilities and prices are given on a case to case basis at staff discretion. It takes two staff signing off on your weapon for it to be approved at its current state.

Weapon strength is very specific based on the rank of the weapon from D-SS:

D- 200 + Strength Stat
C- 300 + Strength Stat
B- 400 + Strength Stat
A- 500 + Strength Stat
S- 600 + Strength Stat
SS- 700 + Strength Stat

Next we cover damage types. This has no effect on rank or damage done, but more the type of damage that is dealt based on what kind of weapon you have to help RPers facing your weapon determine how your attacks affect them.

Slashing types - depending on weapon rank and opponent tier/durability, this type of damage cuts through skin or even bone. Most commonly seen in a swing of a sword or other bladed weapon.

Bashing types - depending on weapon rank and opponent tier/durability, this type of damage can break bones or even break armor or other defensive jutsu. Commonly seen in hammers or other non-bladed weapons.

Piercing types - depending on weapon rank and opponent tier/durability, this type of damage goes straight into an opponent in a straight line. Usually going in one side and out the other. Commonly seen in a jabbing attack with a sword or other bladed weapon.

One or more of these types of damage can apply to your weapon. This is simply to help opponents IC react realistically when hit by an attack.


Last edited by Zenzō on Sun Oct 06, 2019 12:46 pm; edited 1 time in total
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Missing Ninja
Missing Ninja
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Posts : 350
Join date : 2018-12-24

Weapon/Equipment System [WIP] Empty
PostSubject: Re: Weapon/Equipment System [WIP]   Weapon/Equipment System [WIP] EmptyThu Feb 07, 2019 8:08 pm

Equipment is ranked much like jutsu from D to S. This rank is given based on the overall strength of the Equipment itself (durability) and the abilities the Equipment possesses. Ranks, abilities and prices are given on a case to case basis at staff discretion. It takes two staff signing off on your weapon for it to be approved at its current state. It should be stated that TYPE of equipment also has an effect on final price.

Equipment durability is how much your item can stand before it is broken. This works off of the normal durability stat. And correlates with your opponents strength stat.

The types of equipment are as follows:

Armor: This is an item that is worn in the place of or over top of traditional shinobi gear to add to one's durability. It should be noted that one's armor can ONLY add to durability and no other stat.

D- +200 Endurance
C- +300 Endurance
B- +400 Endurance
A- +500 Endurance
S- +600 Endurance
SS- +700 Endurance

Combat Items: These are items that are used within combat in order to harm ones opponents. These include things like smoke bombs and explosive tags.

Support Items: These items are used to aid your character while in combat. These can be things like chakra replenishing pills, Storage scrolls, ninja wire, etc.

Equipment can only be of ONE type.


Generic (Minimum) Cost of Weapons/Equipment:


Rank Base Price Number of Abilities
E-rank 500 Ryo 0 Abilities
D-rank 1,000 Ryo 0 Abilities
C-rank 1,500 Ryo 0 Abilities
B-rank 2,500 Ryo 1 Ability
A-rank 4,000 Ryo 2 Abilities
S-rank 6,000 Ryo 3 Abilities
SS-rank 8,000 Ryo 4 Abilities
Each ability adds a minimum of +1,000 Ryo to your total price. This can be increased depending on the nature of the ability itself as well as the nature of the item itself.

B-rank Items are capable of abilities such as conducting chakra, or extending/transforming.

A-rank Items are capable of discharging chakra/firing it, or adding to one's stats.

S-rank Items are capable of adding to one's stats, absorbing chakra, or firing chakra.

Item stat increases are limited as follows due to it being a passive boost that allows you to go over the cap:

A-rank: +100 to any singular stat.

S-rank: +200 to any singular stat.
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