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| | Shizune [Management] | |
| | Author | Message |
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Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Shizune [Management] Sun Nov 03, 2019 10:26 pm | |
| Character Profile Name: Shizune Uzumaki Alias/Bingo book name: N/A Age: 13 Clan: Uzumaki Village: Otogakure Ninja Rank: Genin Tier: S-1 Character Development Friends: Enemies: Misc: (You can include any information on character growth, changes in beliefs, etc.) Character Traits Positive: Dense Chakra, Quick Learner Negative: Phobic x2 (Spiders & Being Alone) Combat Ability Ninja SkillsNinjutsu: Traditional: Expert Fuuinjutsu: Grand Master (Uzumaki +1) Senjutsu: Ijutsu: Grand Master Kugujutsu: Jikūkan: Taijutsu: Traditional: Grand Master Bukijutsu: Ranged Bukijutsu: Genjutsu: Sight: Sound: Smell: Touch: Taste: StatsStrength: 125 Speed: 125 Endurance: 125 Chakra: 250 ArsenalElements:
- Fire Release
- Lightning Release
- Steel Release
Kekkei Genkai:Chakra: 2,500 Tailed Beast:Weapons & Items: Jutsu: - Eight Gates:
The Gate of Opening: Requires 10 PC or 1,000 exp . Upon opening this gate, x1.5 chakra stat, the user's Strength, Speed and Endurance are increased by X2 the chakra stat. They are allowed to use the Front Lotus technique. This gate can only be maintained for a total of five turns. 15 Chakra for activation. No Chakra to maintain. Debuff equal to -10% to all stats after deactivation for 3 turns.
The Gate of Healing: Requires 10 PC or 2,000 exp. Upon opening this gate,x1.5 chakra stat, the user's Strength, Speed and endurance are increased by x3 of the chakra stat. If they used a technique as straining as the Front Lotus, their stamina is revitalized. This gate can only be maintained for a total of four turns. 25 Chakra for activation. No Chakra to maintain. Debuff equal to -20% to all stats after deactivation for 4 turns. Slight damage to skin.
The Gate of Life: Requires 10 PC or 3,000 exp. Upon opening this gate, x1.5 chakra stat, the user's Strength, speed and endurance are increased by x4 the chakra stat. They are allowed to use the Reverse Lotus technique. This gate can only be maintained for a total of four turns. 40 Chakra for activation. No Chakra to maintain. Debuff equal to -30% to all stats after deactivation for 3 turns. Causes broken bones throughout the body.
The Gate of Pain: Requires 15 PC or 4,000 exp. Upon opening this gate, x1.5 chakra stat, the user's Strength, speed and endurance are increased by x5 the chakra stat. This gate can only be maintained for a total of three turns. 65 Chakra for activation. No Chakra to maintain. Debuff equal to -40% to all stats after deactivation for 4 turns. Causes several broken bones as well as internal bleeding.
The Gate of Limit: Requires 20 PC or 5,000 exp. Upon opening this gate, x1.5 chakra stat, the user's Strength, Speed and endurance are increased by x6 the chakra stat. This gate can only be maintained for a total of four turns. 80 Chakra for activation. No Chakra to maintain. Debuff equal -50% to all stats after deactivation for 3 turns. Heavy damage to skin, several broken bones, slight internal bleeding and torn muscles during recovery.
The Gate of View: Requires 25 PC or 6,000 exp . Upon opening this gate, x1.5 chakra stat, the user's Strength, Speed and endurance are increased by x7 the chakra stat. This gate can only be maintained for a total of five turns. They are allowed to use the Morning Peacock technique. 105 Chakra for activation. No Chakra to maintain. Debuff equal to -60% to all stats after deactivation for 4 turns. Heavy damage to skin, several broken bones, heavy internal bleeding, rupturing of two minor organs and torn muscles during recovery
The Gate of Wonder: Requires 30 PC or 7,000 exp. Upon opening this gate, x1.5 the chakra stat, the user's Strength, speed and endurance are increased by x8 the chakra stat. This gate can only be maintained for a total of four turns. They are allowed to use the Daytime Tiger technique. 120 Chakra for activation. No Chakra to maintain. Debuff equal to -70% to all stats after deactivation for 4 turns. Heavy damage to skin, several broken bones, heavy internal bleeding, many ruptured organs and full body shredded muscles fibers during recovery.
The Gate of Death: Requires 40 PC or 8,000 exp. Upon opening this gate, x1.5 chakra stat, the user's Strength, Speed and Endurance are increased by x10 the chakra stat. This gate can only be maintained for a total of Five turns. They are allowed to use the Evening Elephant and Night Guy. 140 Chakra for activation. No Chakra to maintain. Death upon deactivation. Should the user have an approved method of surviving the eighth gate, they will have a Debuff equal to -80% to all stats after deactivation for 5 posts.
- E-rank:
- D-rank:
Name: Dynamic Entry Rank: D Type: Taijutsu Element: N/A Range: 0-20m Description: The technique is basically the user performing a jump kick into their opponent's face. The user can also throw a weapon, such as a kunai, at the enemy to distract them while they take advantage of their blind spot in order to land the blow. Requirements: N/A
Name: Leaf Gale Rank: D Type: Taijutsu Element: N/A Range: 0-20m Description: A simple, yet efficient attack that involves the user aiming at the opponent's leg and knocking them off their feet with a swift rotating kick. Requirements:
Name: Leaf Whirlwind Rank: D Type: Taijutsu Element: N/A Range: 0-20m Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The technique can also be used in the form of a spinning-roundhouse kick through the air, either alone or in unison with another user for more efficiency. Requirements:
- C-rank:
Name: Cherry Blossom Impact Rank: C Type: Taijutsu/Medical Ninjutsu Element: N/A Range: 0-30m Description: An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip.When the ground is hit it is pulverised into many pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact". Requirements: N/A
Name: Leaf Great Whirlwind Rank: C Type: Taijutsu Element: N/A Range: 0-30m Description: The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks. Requirements:
Name: Leaf Rising Wind Rank: C Type: Taijutsu Element: N/A Range: 0-30m Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air. Requirements:
Name: Heavenly Foot of Pain Rank: C Type: Taijutsu Element: N/A Range: 0-30m Description: The user jumps in midair and targets her opponent with a falling axe kick. The user concentrates their incredible strength into their heel and strikes the enemy dealing massive damage.When they strike the ground, it results in a gigantic crater that can even kill an opponent caught in its immediate strike zone. Requirements:
Name: Chakra Storage Seal Rank: C Type: Fuuinjutsu Element: N/A Range: Self Description: The user is able to use this seal to store up to half of their total chakra reserves into a seal on their body, once this is done, for an equal cost to placing the seal, the user is able to temporarily increase their chakra pool by an equivalent to the chakra stored. (Example: If you have 200 chakra, you can store 100 of it and then, in a moment of need, increase your 200 to 300 by expending chakra stored.) This effect, however, would not carry past the topic it is used in. Requirements: Fuinjutsu [C]
Name: Explosive Seal Rank: C Type: Fuuinjutsu Element: N/A Range: Touch Description: The user places a seal that is commonly found on an explosive note. The user is able to place this anywhere however and doesn’t necessarily require a scroll or paper tag to use. Requirements:
Name: Zanku Fist Rank: C Type: Taijutsu Element: None Range: touch Description: The user rushes forwards and delivers an uppercut to their opponent, sending them into the air. They then proceed to appear next to them at the peak of their rise and deliver a series of punches before delivering a roundhouse kick sending them plummeting to the ground. Requirements:
Name: Super God Fist Rank: C Type: Taijutsu Element: None Range: Touch Description: The user charges their chakra into their right hand formed into a fist and then rushes to deliver a devastating punch to their opponent. The charge boosts the users strength by the power of this jutsu. Requirements:
- B-rank:
Name: Dark Sealing Method Rank: B Type: Fuuinjutsu Element: N/A Range: 0-50m Description: This seal is used in conjunction with the Four Black Fogs Formation. After the Sound Four seal the individual in the container, this seal is added as another layer of protection. To create the seal, Sakon writes the incantation in blood on the sealing paper and then attaches it to the container before activating it with a hand seal. Requirements: Must be used in conjunction with the Four Black Fogs Formation.
Name: Fire Sealing Method Rank: B-S Type: Fuuinjutsu Element: N/A Range: 0-50m Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for Fire Release ninjutsu, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, chakra-like vapour appears from the scroll, and envelops the flames. They are sucked in towards the scroll, and the appearance of the kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. It is even capable of sealing the black flames of Amaterasu at S-rank. Requirements: Only usable on Fire Release jutsu.
Name: Leaf Strong Whirlwind Rank: B Type: Taijutsu Element: N/A Range: 0-50m Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing their enemy with overwhelming strength. It also creates a powerful whirlwind around the user, which can be used to attack multiple opponents at once. Requirements:
Name: Shadow Clone Rank: B Type: Ninjutsu Element: N/A Range: Can be anywhere in the same country as user Handseals: Clone seal Speed: Clone moves at same speed as user Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
- A-rank:
Name: Five Elements Seal Rank: A Type: Fuuinjutsu Element: N/A Range: 0-70m Description: Once the seal is completed, the target will become unconscious and unable to fight for a short time.This makes it hard for Jinchuriki to use their Bijuu as well as normal people have trouble with manipulating their chakra. This is because an odd-numbered seal creates an imbalance when placed on top of an even-numbered seal. Requirements: N/A
Name: Five Elements Unseal Rank: A Type: Fuuinjutsu Element: N/A Range: 0-70m Description: This technique can be used to remove fūinjutsu of up to equal power, like its counterpart: the Five Elements Seal. Requirements: N/A
Name: Lightning Release: Double Lariat Rank: A Type: Nintaijutsu Element: Lightning Release Range: 0-70m Description: Two users both perform the Lightning Release: Lariat from both behind and in front of the opponent, creating a scissor effect. Both users must use the exact same amount of opposing strength or the target will merely bend. When successfully done, the force of the technique will decapitate the target and send their head flying several metres into the air. Requirements: Both users must have Lightning release.
Name: Lightning Release: Lariat Rank: A Type: Nintaijutsu Element: Lightning Release Range: 0-70m Description: The Lightning Release: Lariat is a powerful taijutsu technique whereby the user charges at their opponent, striking them with a Lariat move, which can be coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick, powerful and is easily capable of knocking down an opponent. Requirements: User must have Lightning release.
Name: Steel Release: Adamantine Fist Rank: A Type: Taijutsu Element: Steel Range: self Description: The user coats their hand in ultra dense steel chakra to increase the power of their punches. Increases the users strength in punches by the power of this jutsu for as long as jutsu is maintained. Requirements:
Name: Steel Release: Adamantine Axe Kick Rank: A Type: Taijutsu Element: Steel Range: self Description: The user coats their foot in ultra dense steel to perform a downward swinging axe kick onto a target. Increases strength of the kick by the power of this jutsu. Requirements:
Name: Steel Release: Revolving Heaven Rank: A Type: Taijutsu Element: Steel Range: self Description: The user weighs their body down with steel chakra once they initiate one of the lotus techniques, increasing the power and speed by the power of this jutsu due to centrifugal force added by the weight placement of the steel. Requirements:
Name: Steel Release: Chain Link Rank: A Type: Taijutsu Element: Steel Range: chakra stat in meters Description: The user creates steel chains from both of their palms increasing their attack range and power. They are also able to use these to swing themselves or objects like with a rope. Strength and speed equal to users plus jutsu power. Requirements:
Name: Steel Release: Adamantine Shield Rank: A Type: Taijutsu Element: Steel Range: Self Description: The user brings both of their arms together in front of them in a blocking motion, steel chakra expands out to form a shield roughly five meters all around. The jutsu has an endurance equal to the jutsu power, but does not increase the users base endurance. Requirements:
Name: Sunshine Fist: First Step Rank: A Type: Taijutsu Element: Fire Range: Self Description: The user takes a single step and delivers a flaming palm thrust which uses a blast of fire to push opponents backwards and burn them simultaneously. Jutsu strength plus user stats. Requirements:
Name: Sunshine Fist: Second Step Rank: A Type: Taijutsu Element: Fire Range: half chakra stat in meters Description: The user takes a second step, delivering a punch with the opposite hand, sending a fist sized blast of fire at their opponent. Jutsu strength/speed is equal to the power of this jutsu. Requirements: First Step
- S-rank:
Name: Jutsu Sealing Method Rank: S Type: Fuuinjutsu Element: N/A Range: Touch Description: The user applies the seal to a surface which is then used to 'pull in' or 'absorb' an incoming NON-PHYSICAL jutsu. This can be anything aside from earthen elements such as metal, earth, sand, wood, crystal, lava, ect… This jutsu is then stored until released using the 'Jutsu Releasing Method'. Each seal can only hold one jutsu at a time. Requirements:
Name: Jutsu Releasing Method Rank: S Type: Fuuinjutsu Element: N/A Range: touch Description: This jutsu involves releasing the stored jutsu out of a “Jutsu Sealing Method” seal. This is the ONLY method of unsealing one of these seals and as such, is only useful FOR unsealing this specific seal. Once unsealed, it releases the jutsu in the direction that the seal is pointing. Can only be used once, as each seal can only hold one jutsu. Requirements:
Name: Chakra Enriching Seal Rank: S Type: Fūinjutsu Element: n/a Range: self Description: The user is able to take chakra from any storage seal they have active, and release it into their pool thus increasing their chakra stat to match the number going into their pool. (i.e. if it’s 100 chakra into the pool it’s 10 to the chakra stat. Ect.) actively decreases chakra from their storage seals and once they use it they must replenish the seals to be able to use it again. Requirements:
Name: Paralysis Seal Rank: S Type: Fuuinjutsu Element: N/A Range: Touch Description: The user, upon placing and then activating the seal, binds the target from moving. This appears as black chains appearing to be tattooed on the targets body will spread to all their extremities. For as long as the power of this jutsu exceeds the strength of the one it is holding, they are unable to move. Requirements: Fuuinjutsu [S]
Name: Sunshine Fist: Final Step Rank: S Type: Taijutsu Element: Fire Range: chakra stat in meters Description: The user takes a third, final step forwards, sending both palms forwards with blinding speed, launching a much larger blast of fire appearing as a miniature sun at their target. Jutsu strength/speed is equal to the power of this jutsu. Requirements:
Name: Chakra Saber Rank: S Type: Iryōninjutsu Element: n/a Range: chakra stat in meters Description: An advanced form of the chakra scalpel that is enhanced for pure combat use. The blade can extend from 1 meter in length all the way to the chakra stat in meters. The jutsu add strength equal to jutsu power to user strength. Requirements:
Name: Mystical Palm Technique Rank: C-S Type: Medical Ninjutsu Element: N/A Range: 0-30m Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, and because of this, only a few highly skilled medical-nin are able to use this technique. Highly-skilled users (S) have the ability to use it a short distance away from the target instead of through direct contact (0m - 10m). By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. (S) Requirements: N/A
Name: Poison Mist Rank: B-S Type: Medical Ninjutsu Element: n/a Range: 0-50m (0-60m) [Can be extended to Long-range if Wind Release is used.] Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to paralyse is tremendous, as even just breathing in a small amount will mean that a target loses the ability to use their body although it doesn't take away the pain factor. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu. Requirements: N/A
- SS-rank:
Name: Adamantine Sealing Chains Rank: SS Type: Fuuinjutsu Element: N/A Range: 0-10m Description: This technique moulds the user's chakra into extremely durable chains which can be used for various purposes, such as directly combating or physically restraining their targets — foes even as powerful as a tailed beast. According to Orochimaru, these chains could also be used to bind the chakra of a target, completely neutralizing them. Using her chains, Kushina could also erect a barrier strong enough to prevent anyone or anything from entering or leaving the perimeter defined by the chains. The barrier was very durable, as Hiruzen Sarutobi stated that there was nothing anyone could do to interfere with what Minato and Kushina were doing once it had been erected. The user creates chains at the cost of 100 chakra per chain created. These chains derive their power from both the users chakra and whatever chakra is within the thing they are being used to seal, thus how it is able to subdue even the mighty bijuu. This draws 50% of the opponents chakra stat to be used to supplement the users in the power of the seal. Requirements: Uzumaki DNA, Limited
Name: True Self-Cursing Seal Rank: SS Type: Fuinjutsu Element: N/A Range: Touch Description: This seal paralyzes any who fall under its effects, if it is placed on a target, 20% of their chakra stat is added to the strength of the seals power. This effect appears as a form of chains spreading out of the seal and wrapping around the target. These change their size to match whatever they are holding. Requirements: Learn From Shizune
Name: Cursed Technique: Mutually Multiplying Explosive Seal Rank: SS Type: Fuuinjutsu Element: N/A Range: Chakra Stat in Meters Description: Once the seal is activated, it detonates for the power of the jutsu, and for each additional input of chakra, places a replacement seal in its place. This may be done up to five times. This does not employ the use of paper tags, but instead is placed on any solid surface. Requirements: Fuuinjutsu [SS], Explosive Seal
Name: Revival Seal Rank: SS Type: Fuuinjutsu Element: N/A Range: Self Description: A condition based seal in which the condition is the death of the seal caster. Once this condition is met, the seal will automatically activate, reviving the caster from the bit of their lifeforce and soul stored within the seal. This seal cannot be activated by any means aside from the death of its caster. [NOTE: This revives the caster at the state they were at when the seal was placed, any levels gained afterwards are lost and must be regained as well as any skills.] Requirements: Learn from Shizune
Name: Adamantine Draining Chains Rank: SS Type: Fūinjutsu Element: n/a Range: touch (chains) Description: The user is able to absorb chakra from a target that is bound by the Adamantine Sealing Chains. The user is able to absorb 30% of the targets chakra per post, though this weakens the seal strength by 30% as well, making it easier for the target to escape. Requirements: Adamantine Sealing Chains
Name: Kaiōken Rank: D-SS Type: Taijutsu Element: Yang Range: self Description: The user is able to use their mastery over their body to multiply their base stats by the power of this jutsu while active. This grants them a red/crimson aura and increases the range they can sense by the power of this jutsu. 100 activation, 50 upkeep. Once deactivated, user is unable to use it again for however many posts it was kept active. Requirements: Permission from Bet
Name: Steal Release: Impervious Armor Rank: SS Type: Taijutsu Element: Steel Range: self Description: The user enters a defensive stance meant to weather fierce blows, while their entire body is enhanced and coated with steel chakra. Endurance increased by the power of this jutsu while it is maintained. 300 activation, 150 upkeep. Requirements:
Name: Midnight Movement Rank: SS Type: Taijutsu Element: N/A Range: self Description: The user draws from both the power of this jutsu and their other stats to increase their speed. This decreases both of their other physical stats to 1, but increases speed by the amount taken, as well as increasing it by the power of this jutsu. This makes one immensely fast, but also weak and vulnerable to attacks. 300 activation, 150 upkeep. Requirements:
Name: Kyūmon: Gate of the Gods Rank: SS Type: Taijutsu/Iryōninjutsu Element: Yang Range: self Description: A ninth gate created by Shizune in order to not only counteract the negative effects of the gates but also to improve upon their basis, she decided to combine her medical knowledge with her skill in taijutsu. This gate is enhanced further than normal increasing chakra stat by x2, and then increasing physical stats by x10. It appears as a pure white, wispy aura around its user and seems to be overflowing with power. As opposed to the other gates that come with a time limit, the only limit to this gate is the users chakra levels. Upon entering the gate for 300 chakra, one must pay 150 upkeep to keep it going. This gate heals all damage from previous gates. Requirements: Mastered 8 gates, 3+ S-rank med. Jutsu
Name: Sacred Art: Parable of A Hidden World Rank: SS Type: Fūinjutsu/Jikūkan Element: n/A Range: touch Description: Upon placing a seal on an object that can be organic or inorganic, the user activated the seal, causing the target to implode into the transcript. On the inside is a pocket dimension that is designed by the user upon the placing of the seal. The user is able to enter and exit this pocket dimension at will and can store things here to lighten their load or to battle an opponent in a place to avoid too many innocent casualties. 500 activation, 250 upkeep. Requirements:
Name: Secret Technique: Nageku Rank: SS Type: Fuinjutsu/Medical Ninjutsu Element: N/A Range: Self Description: This is a seal that cannot be removed unless an SS-rank seal remover is used. Once placed, it lasts until it runs out of chakra and then must be replaced as it will vanish. Once placed, it starts with 70 chakra stored, as it costs 70 chakra to place. It has no upkeep. The user is then able to store chakra in the seal that will be used only if one of two conditions are met. Either the user is in a dire state, close to death Or, the user activates it of their own will
Once activated, the seal will burn through the chakra within itself at 200 chakra per post to heal the user of any injuries or ailments that they come across. This can heal damaged organs including the heart, brain, lungs, etc... It will also heal any damage done at a cellular level almost instantly. Always returning the user to their most basic and healthy state. As it does not draw directly on the users Chakra to activate or sustain itself, it can even be activated if the user has passed out from having no chakra. Though, the user is able to send their chakra directly to the seal to keep it activated. The chakra the user places in the seal is not topic specific and can last through any topic until it is used. It will retain any chakra not used up after activation, only if deactivated before it runs out of chakra. Requirements: 5+ S+ Seals. 3+ S+ Medical Ninjutsu, Limited Slot, 2k exp
Other Experience: 15,400 Ryo: 14,000 Bonuses: 1x - 50% coupon 3x - Jutsu coupon - Code:
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[b]Update[/b]: [b]Gained/Spent[/b]: [b]Amount Left[/b]: [b]Link to Topic[/b]:
Last edited by Shizune on Sat Nov 16, 2019 11:05 pm; edited 17 times in total | |
| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Sun Nov 03, 2019 10:31 pm | |
| | |
| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Sun Nov 03, 2019 10:33 pm | |
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| | | Bet Missing Ninja
Posts : 365 Join date : 2018-12-24
| Subject: Re: Shizune [Management] Sun Nov 03, 2019 10:33 pm | |
| The member 'Shizune' has done the following action : Dices roll
'Element' : 8 | |
| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Sun Nov 03, 2019 10:44 pm | |
| Update: Buying Jutsu Gained/Spent: -3,500 exp Amount Left: 3,500 exp Link to Topic: N/A - Jutsu Claimed:
Name: Dark Sealing Method Rank: B Type: Fuuinjutsu Element: N/A Range: 0-50m Description: This seal is used in conjunction with the Four Black Fogs Formation. After the Sound Four seal the individual in the container, this seal is added as another layer of protection. To create the seal, Sakon writes the incantation in blood on the sealing paper and then attaches it to the container before activating it with a hand seal. Requirements: Must be used in conjunction with the Four Black Fogs Formation.
Name: Fire Sealing Method Rank: B-S Type: Fuuinjutsu Element: N/A Range: 0-50m Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for Fire Release ninjutsu, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, chakra-like vapour appears from the scroll, and envelops the flames. They are sucked in towards the scroll, and the appearance of the kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. It is even capable of sealing the black flames of Amaterasu at S-rank. Requirements: Only usable on Fire Release jutsu.
Name: Five Elements Seal Rank: A Type: Fuuinjutsu Element: N/A Range: 0-70m Description: Once the seal is completed, the target will become unconscious and unable to fight for a short time.This makes it hard for Jinchuriki to use their Bijuu as well as normal people have trouble with manipulating their chakra. This is because an odd-numbered seal creates an imbalance when placed on top of an even-numbered seal. Requirements: N/A
Name: Five Elements Unseal Rank: A Type: Fuuinjutsu Element: N/A Range: 0-70m Description: This technique can be used to remove fūinjutsu of up to equal power, like its counterpart: the Five Elements Seal. Requirements: N/A
Name: Adamantine Sealing Chains Rank: SS Type: Fuuinjutsu Element: N/A Range: 0-10m Description: This technique moulds the user's chakra into extremely durable chains which can be used for various purposes, such as directly combating or physically restraining their targets — foes even as powerful as a tailed beast. According to Orochimaru, these chains could also be used to bind the chakra of a target, completely neutralizing them. Using her chains, Kushina could also erect a barrier strong enough to prevent anyone or anything from entering or leaving the perimeter defined by the chains. The barrier was very durable, as Hiruzen Sarutobi stated that there was nothing anyone could do to interfere with what Minato and Kushina were doing once it had been erected. The user creates chains at the cost of 100 chakra per chain created. These chains derive their power from both the users chakra and whatever chakra is within the thing they are being used to seal, thus how it is able to subdue even the mighty bijuu. This draws 50% of the opponents chakra stat to be used to supplement the users in the power of the seal. Requirements: Uzumaki DNA, Limited
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| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Mon Nov 11, 2019 11:10 am | |
| Update: buying jutsu Gained/Spent: -2,000 exp Amount Left: 1,500 exp Link to Topic: https://n-r-apocrypha.forumotion.com/t227-shizune-jutsu-list- Jutsu gained:
Name: Jutsu Sealing Method Rank: S Type: Fuuinjutsu Element: N/A Range: Touch Description: The user applies the seal to a surface which is then used to 'pull in' or 'absorb' an incoming NON-PHYSICAL jutsu. This can be anything aside from earthen elements such as metal, earth, sand, wood, crystal, lava, ect… This jutsu is then stored until released using the 'Jutsu Releasing Method'. Each seal can only hold one jutsu at a time. Requirements:
Name: Jutsu Releasing Method Rank: S Type: Fuuinjutsu Element: N/A Range: touch Description: This jutsu involves releasing the stored jutsu out of a “Jutsu Sealing Method” seal. This is the ONLY method of unsealing one of these seals and as such, is only useful FOR unsealing this specific seal. Once unsealed, it releases the jutsu in the direction that the seal is pointing. Can only be used once, as each seal can only hold one jutsu. Requirements:
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| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Thu Nov 14, 2019 10:38 pm | |
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| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Thu Nov 14, 2019 10:52 pm | |
| Update: Jutsu Gained/Spent: -12,300 exp Amount Left: 33,800 exp Link to Topic: https://n-r-apocrypha.forumotion.com/t227-shizune-jutsu-list || Canon - CLAIMZ:
Name: True Self-Cursing Seal Rank: SS Type: Fuinjutsu Element: N/A Range: Touch Description: This seal paralyzes any who fall under its effects, if it is placed on a target, 20% of their chakra stat is added to the strength of the seals power. This effect appears as a form of chains spreading out of the seal and wrapping around the target. These change their size to match whatever they are holding. Requirements: Learn From Shizune
Name: Cursed Technique: Mutually Multiplying Explosive Seal Rank: SS Type: Fuuinjutsu Element: N/A Range: Chakra Stat in Meters Description: Once the seal is activated, it detonates for the power of the jutsu, and for each additional input of chakra, places a replacement seal in its place. This may be done up to five times. This does not employ the use of paper tags, but instead is placed on any solid surface. Requirements: Fuuinjutsu [SS], Explosive Seal
Name: Revival Seal Rank: SS Type: Fuuinjutsu Element: N/A Range: Self Description: A condition based seal in which the condition is the death of the seal caster. Once this condition is met, the seal will automatically activate, reviving the caster from the bit of their lifeforce and soul stored within the seal. This seal cannot be activated by any means aside from the death of its caster. [NOTE: This revives the caster at the state they were at when the seal was placed, any levels gained afterwards are lost and must be regained as well as any skills.] Requirements: Learn from Shizune
Name: Adamantine Draining Chains Rank: SS Type: Fūinjutsu Element: n/a Range: touch (chains) Description: The user is able to absorb chakra from a target that is bound by the Adamantine Sealing Chains. The user is able to absorb 30% of the targets chakra per post, though this weakens the seal strength by 30% as well, making it easier for the target to escape. Requirements: Adamantine Sealing Chains
Name: Chakra Enriching Seal Rank: S Type: Fūinjutsu Element: n/a Range: self Description: The user is able to take chakra from any storage seal they have active, and release it into their pool thus increasing their chakra stat to match the number going into their pool. (i.e. if it’s 100 chakra into the pool it’s 10 to the chakra stat. Ect.) actively decreases chakra from their storage seals and once they use it they must replenish the seals to be able to use it again. Requirements:
Name: Paralysis Seal Rank: S Type: Fuuinjutsu Element: N/A Range: Touch Description: The user, upon placing and then activating the seal, binds the target from moving. This appears as black chains appearing to be tattooed on the targets body will spread to all their extremities. For as long as the power of this jutsu exceeds the strength of the one it is holding, they are unable to move. Requirements: Fuuinjutsu [S]
Name: Chakra Storage Seal Rank: C Type: Fuuinjutsu Element: N/A Range: Self Description: The user is able to use this seal to store up to half of their total chakra reserves into a seal on their body, once this is done, for an equal cost to placing the seal, the user is able to temporarily increase their chakra pool by an equivalent to the chakra stored. (Example: If you have 200 chakra, you can store 100 of it and then, in a moment of need, increase your 200 to 300 by expending chakra stored.) This effect, however, would not carry past the topic it is used in. Requirements: Fuinjutsu [C]
Name: Explosive Seal Rank: C Type: Fuuinjutsu Element: N/A Range: Touch Description: The user places a seal that is commonly found on an explosive note. The user is able to place this anywhere however and doesn’t necessarily require a scroll or paper tag to use. Requirements:
Name: Kaiōken Rank: D-SS Type: Taijutsu Element: Yang Range: self Description: The user is able to use their mastery over their body to multiply their base stats by the power of this jutsu while active. This grants them a red/crimson aura and increases the range they can sense by the power of this jutsu. 100 activation, 50 upkeep. Once deactivated, user is unable to use it again for however many posts it was kept active. Requirements: Permission from Bet
- Canon Jutsu:
Name: Dynamic Entry Rank: D Type: Taijutsu Element: N/A Range: 0-20m Description: The technique is basically the user performing a jump kick into their opponent's face. The user can also throw a weapon, such as a kunai, at the enemy to distract them while they take advantage of their blind spot in order to land the blow. Requirements: N/A
Name: Leaf Gale Rank: D Type: Taijutsu Element: N/A Range: 0-20m Description: A simple, yet efficient attack that involves the user aiming at the opponent's leg and knocking them off their feet with a swift rotating kick. Requirements:
Name: Leaf Whirlwind Rank: D Type: Taijutsu Element: N/A Range: 0-20m Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The technique can also be used in the form of a spinning-roundhouse kick through the air, either alone or in unison with another user for more efficiency. Requirements:
Name: Cherry Blossom Impact Rank: C Type: Taijutsu/Medical Ninjutsu Element: N/A Range: 0-30m Description: An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip.When the ground is hit it is pulverised into many pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact". Requirements: N/A
Name: Leaf Great Whirlwind Rank: C Type: Taijutsu Element: N/A Range: 0-30m Description: The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks. Requirements:
Name: Leaf Rising Wind Rank: C Type: Taijutsu Element: N/A Range: 0-30m Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air. Requirements:
Name: Heavenly Foot of Pain Rank: C Type: Taijutsu Element: N/A Range: 0-30m Description: The user jumps in midair and targets her opponent with a falling axe kick. The user concentrates their incredible strength into their heel and strikes the enemy dealing massive damage.When they strike the ground, it results in a gigantic crater that can even kill an opponent caught in its immediate strike zone. Requirements:
Name: Zanku Fist Rank: C Type: Taijutsu Element: None Range: touch Description: The user rushes forwards and delivers an uppercut to their opponent, sending them into the air. They then proceed to appear next to them at the peak of their rise and deliver a series of punches before delivering a roundhouse kick sending them plummeting to the ground. Requirements:
Name: Super God Fist Rank: C Type: Taijutsu Element: None Range: Touch Description: The user charges their chakra into their right hand formed into a fist and then rushes to deliver a devastating punch to their opponent. The charge boosts the users strength by the power of this jutsu. Requirements:
Name: Leaf Strong Whirlwind Rank: B Type: Taijutsu Element: N/A Range: 0-50m Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing their enemy with overwhelming strength. It also creates a powerful whirlwind around the user, which can be used to attack multiple opponents at once. Requirements:
Name: Lightning Release: Double Lariat Rank: A Type: Nintaijutsu Element: Lightning Release Range: 0-70m Description: Two users both perform the Lightning Release: Lariat from both behind and in front of the opponent, creating a scissor effect. Both users must use the exact same amount of opposing strength or the target will merely bend. When successfully done, the force of the technique will decapitate the target and send their head flying several metres into the air. Requirements: Both users must have Lightning release.
Name: Lightning Release: Lariat Rank: A Type: Nintaijutsu Element: Lightning Release Range: 0-70m Description: The Lightning Release: Lariat is a powerful taijutsu technique whereby the user charges at their opponent, striking them with a Lariat move, which can be coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick, powerful and is easily capable of knocking down an opponent. Requirements: User must have Lightning release.
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| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Thu Nov 14, 2019 10:58 pm | |
| Update: Buying Gates 1-2 Gained/Spent: -3,000 exp Amount Left: 30,800 exp Link to Topic: Limited List - Claims:
The Gate of Opening: Requires 10 PC or 1,000 exp . Upon opening this gate, x1.5 chakra stat, the user's Strength, Speed and Endurance are increased by X2 the chakra stat. They are allowed to use the Front Lotus technique. This gate can only be maintained for a total of five turns. 15 Chakra for activation. No Chakra to maintain. Debuff equal to -10% to all stats after deactivation for 3 turns.
The Gate of Healing: Requires 10 PC or 2,000 exp. Upon opening this gate,x1.5 chakra stat, the user's Strength, Speed and endurance are increased by x3 of the chakra stat. If they used a technique as straining as the Front Lotus, their stamina is revitalized. This gate can only be maintained for a total of four turns. 25 Chakra for activation. No Chakra to maintain. Debuff equal to -20% to all stats after deactivation for 4 turns. Slight damage to skin.
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| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Fri Nov 15, 2019 7:02 am | |
| Update: Tiering up Gained/Spent: -30,000 exp Amount Left: 800 exp Link to Topic:
Last edited by Shizune on Fri Nov 15, 2019 6:21 pm; edited 1 time in total | |
| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Fri Nov 15, 2019 6:15 pm | |
| | |
| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Fri Nov 15, 2019 6:20 pm | |
| Update: Buying Jutsu Gained/Spent: 41,000 exp Amount Left: 4,400 exp Link to Topic: https://n-r-apocrypha.forumotion.com/t227-shizune-jutsu-list#1202 || Limited - Claimz:
Name: Steel Release: Adamantine Fist Rank: A Type: Taijutsu Element: Steel Range: self Description: The user coats their hand in ultra dense steel chakra to increase the power of their punches. Increases the users strength in punches by the power of this jutsu for as long as jutsu is maintained. Requirements:
Name: Steel Release: Adamantine Axe Kick Rank: A Type: Taijutsu Element: Steel Range: self Description: The user coats their foot in ultra dense steel to perform a downward swinging axe kick onto a target. Increases strength of the kick by the power of this jutsu. Requirements:
Name: Steel Release: Revolving Heaven Rank: A Type: Taijutsu Element: Steel Range: self Description: The user weighs their body down with steel chakra once they initiate one of the lotus techniques, increasing the power and speed by the power of this jutsu due to centrifugal force added by the weight placement of the steel. Requirements:
Name: Steel Release: Chain Link Rank: A Type: Taijutsu Element: Steel Range: chakra stat in meters Description: The user creates steel chains from both of their palms increasing their attack range and power. They are also able to use these to swing themselves or objects like with a rope. Strength and speed equal to users plus jutsu power. Requirements:
Name: Steel Release: Adamantine Shield Rank: A Type: Taijutsu Element: Steel Range: Self Description: The user brings both of their arms together in front of them in a blocking motion, steel chakra expands out to form a shield roughly five meters all around. The jutsu has an endurance equal to the jutsu power, but does not increase the users base endurance. Requirements:
Name: Sunshine Fist: First Step Rank: A Type: Taijutsu Element: Fire Range: Self Description: The user takes a single step and delivers a flaming palm thrust which uses a blast of fire to push opponents backwards and burn them simultaneously. Jutsu strength plus user stats. Requirements:
Name: Sunshine Fist: Second Step Rank: A Type: Taijutsu Element: Fire Range: half chakra stat in meters Description: The user takes a second step, delivering a punch with the opposite hand, sending a fist sized blast of fire at their opponent. Jutsu strength/speed is equal to the power of this jutsu. Requirements: First Step
Name: Sunshine Fist: Final Step Rank: S Type: Taijutsu Element: Fire Range: chakra stat in meters Description: The user takes a third, final step forwards, sending both palms forwards with blinding speed, launching a much larger blast of fire appearing as a miniature sun at their target. Jutsu strength/speed is equal to the power of this jutsu. Requirements:
Name: Steal Release: Impervious Armor Rank: SS Type: Taijutsu Element: Steel Range: self Description: The user enters a defensive stance meant to weather fierce blows, while their entire body is enhanced and coated with steel chakra. Endurance increased by the power of this jutsu while it is maintained. 300 activation, 150 upkeep. Requirements:
Name: Midnight Movement Rank: SS Type: Taijutsu Element: N/A Range: self Description: The user draws from both the power of this jutsu and their other stats to increase their speed. This decreases both of their other physical stats to 1, but increases speed by the amount taken, as well as increasing it by the power of this jutsu. This makes one immensely fast, but also weak and vulnerable to attacks. 300 activation, 150 upkeep. Requirements:
- LIMITED CLAIM:
The Gate of Life: Requires 10 PC or 3,000 exp. Upon opening this gate, x1.5 chakra stat, the user's Strength, speed and endurance are increased by x4 the chakra stat. They are allowed to use the Reverse Lotus technique. This gate can only be maintained for a total of four turns. 40 Chakra for activation. No Chakra to maintain. Debuff equal to -30% to all stats after deactivation for 3 turns. Causes broken bones throughout the body.
The Gate of Pain: Requires 15 PC or 4,000 exp. Upon opening this gate, x1.5 chakra stat, the user's Strength, speed and endurance are increased by x5 the chakra stat. This gate can only be maintained for a total of three turns. 65 Chakra for activation. No Chakra to maintain. Debuff equal to -40% to all stats after deactivation for 4 turns. Causes several broken bones as well as internal bleeding.
The Gate of Limit: Requires 20 PC or 5,000 exp. Upon opening this gate, x1.5 chakra stat, the user's Strength, Speed and endurance are increased by x6 the chakra stat. This gate can only be maintained for a total of four turns. 80 Chakra for activation. No Chakra to maintain. Debuff equal -50% to all stats after deactivation for 3 turns. Heavy damage to skin, several broken bones, slight internal bleeding and torn muscles during recovery.
The Gate of View: Requires 25 PC or 6,000 exp . Upon opening this gate, x1.5 chakra stat, the user's Strength, Speed and endurance are increased by x7 the chakra stat. This gate can only be maintained for a total of five turns. They are allowed to use the Morning Peacock technique. 105 Chakra for activation. No Chakra to maintain. Debuff equal to -60% to all stats after deactivation for 4 turns. Heavy damage to skin, several broken bones, heavy internal bleeding, rupturing of two minor organs and torn muscles during recovery
The Gate of Wonder: Requires 30 PC or 7,000 exp. Upon opening this gate, x1.5 the chakra stat, the user's Strength, speed and endurance are increased by x8 the chakra stat. This gate can only be maintained for a total of four turns. They are allowed to use the Daytime Tiger technique. 120 Chakra for activation. No Chakra to maintain. Debuff equal to -70% to all stats after deactivation for 4 turns. Heavy damage to skin, several broken bones, heavy internal bleeding, many ruptured organs and full body shredded muscles fibers during recovery.
The Gate of Death: Requires 40 PC or 8,000 exp. Upon opening this gate, x1.5 chakra stat, the user's Strength, Speed and Endurance are increased by x10 the chakra stat. This gate can only be maintained for a total of Five turns. They are allowed to use the Evening Elephant and Night Guy. 140 Chakra for activation. No Chakra to maintain. Death upon deactivation. Should the user have an approved method of surviving the eighth gate, they will have a Debuff equal to -80% to all stats after deactivation for 5 posts.
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| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Fri Nov 15, 2019 9:02 pm | |
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| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Fri Nov 15, 2019 9:06 pm | |
| Update: Buying Jutsu Gained/Spent: -5,000 exp Amount Left: 19,400 exp Link to Topic: https://n-r-apocrypha.forumotion.com/t227-shizune-jutsu-list#1202 || Canon - Jutsu:
Name: Chakra Saber Rank: S Type: Iryōninjutsu Element: n/a Range: chakra stat in meters Description: An advanced form of the chakra scalpel that is enhanced for pure combat use. The blade can extend from 1 meter in length all the way to the chakra stat in meters. The jutsu add strength equal to jutsu power to user strength. Requirements:
Name: Mystical Palm Technique Rank: C-S Type: Medical Ninjutsu Element: N/A Range: 0-30m Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, and because of this, only a few highly skilled medical-nin are able to use this technique. Highly-skilled users (S) have the ability to use it a short distance away from the target instead of through direct contact (0m - 10m). By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. (S) Requirements: N/A
Name: Poison Mist Rank: B-S Type: Medical Ninjutsu Element: n/a Range: 0-50m (0-60m) [Can be extended to Long-range if Wind Release is used.] Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to paralyse is tremendous, as even just breathing in a small amount will mean that a target loses the ability to use their body although it doesn't take away the pain factor. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu. Requirements: N/A
Name: Kyūmon: Gate of the Gods Rank: SS Type: Taijutsu/Iryōninjutsu Element: Yang Range: self Description: A ninth gate created by Shizune in order to not only counteract the negative effects of the gates but also to improve upon their basis, she decided to combine her medical knowledge with her skill in taijutsu. This gate is enhanced further than normal increasing chakra stat by x2, and then increasing physical stats by x10. It appears as a pure white, wispy aura around its user and seems to be overflowing with power. As opposed to the other gates that come with a time limit, the only limit to this gate is the users chakra levels. Upon entering the gate for 300 chakra, one must pay 150 upkeep to keep it going. This gate heals all damage from previous gates. Requirements: Mastered 8 gates, 3+ S-rank med. Jutsu
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| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Sat Nov 16, 2019 11:01 pm | |
| Update: Buying Jutsu Gained/Spent: -4,000 exp Amount Left: 15,400 exp Link to Topic: https://n-r-apocrypha.forumotion.com/t227-shizune-jutsu-list#1202- Jutsu:
Name: Sacred Art: Parable of A Hidden World Rank: SS Type: Fūinjutsu/Jikūkan Element: n/A Range: touch Description: Upon placing a seal on an object that can be organic or inorganic, the user activated the seal, causing the target to implode into the transcript. On the inside is a pocket dimension that is designed by the user upon the placing of the seal. The user is able to enter and exit this pocket dimension at will and can store things here to lighten their load or to battle an opponent in a place to avoid too many innocent casualties. 500 activation, 250 upkeep. Requirements:
Name: Secret Technique: Nageku Rank: SS Type: Fuinjutsu/Medical Ninjutsu Element: N/A Range: Self Description: This is a seal that cannot be removed unless an SS-rank seal remover is used. Once placed, it lasts until it runs out of chakra and then must be replaced as it will vanish. Once placed, it starts with 70 chakra stored, as it costs 70 chakra to place. It has no upkeep. The user is then able to store chakra in the seal that will be used only if one of two conditions are met. Either the user is in a dire state, close to death Or, the user activates it of their own will
Once activated, the seal will burn through the chakra within itself at 200 chakra per post to heal the user of any injuries or ailments that they come across. This can heal damaged organs including the heart, brain, lungs, etc... It will also heal any damage done at a cellular level almost instantly. Always returning the user to their most basic and healthy state. As it does not draw directly on the users Chakra to activate or sustain itself, it can even be activated if the user has passed out from having no chakra. Though, the user is able to send their chakra directly to the seal to keep it activated. The chakra the user places in the seal is not topic specific and can last through any topic until it is used. It will retain any chakra not used up after activation, only if deactivated before it runs out of chakra. Requirements: 5+ S+ Seals. 3+ S+ Medical Ninjutsu, Limited Slot, 2k exp
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| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Tue Nov 19, 2019 6:09 pm | |
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| | | Kosuke HoshiGenin
Posts : 181 Join date : 2019-01-26
| Subject: Re: Shizune [Management] Tue Nov 19, 2019 6:13 pm | |
| Update: Buying Jutsu Gained/Spent: -2,250 exp Amount Left: 35,050 exp Link to Topic: https://n-r-apocrypha.forumotion.com/t227-shizune-jutsu-list || https://n-r-apocrypha.forumotion.com/t91-zenzo-jutsu-creation-zone- Jutsu:
Name: Dance of the Shikigami Rank: B Type: Ninjutsu Element: N/A Range: All ranges (parent technique) Description: Using his ninjutsu skills, the user can turn his body and clothing into many sheets of paper. He can control and reshape even parts of his body with sheets at will, making such forms as weapons for attack, butterflies for spying, paper airplanes for quick transport, or simply covering his enemy in sheets of paper, restricting and asphyxiating them. He is also capable of hovering while in his paper form. With this technique, the user can cover large areas in short periods of time. This paper is seemingly expendable, including parts of his body converted to paper; and how much paper he can expend depends on his chakra reserve. He can also hide explosive tags amongst his papers to add a deadly surprise to his attacks. In this form, however, he is weak to oil-based techniques, which causes the paper to stick. He is however not weak against water to the same extent. This is shown as the user can use water to his advantage, soaking his paper body in water so that flames and heat would not burn him. It is maintained with an upkeep of 20 chakra per post, to create more paper it costs 30 chakra per 100 sheets of paper. Requirements:
Name: Time Expansion Seal Rank: SS Type: Fuinjutsu Element: N/A Range: Touch Description: The seal once activated draws the user and/or one person the user designates by touching, into the seal. The inside of the seal is a separate pocket dimension that has an expanded passage of time in comparison to the passage of time in the real world. 12 hours in the real world is the equivalent of a year within the seal. This does not stop someone from aging and in fact, makes them age faster. The seal automatically provides nourishment in the form of food that appears within the seal every two seconds in the real world, or, every day within the seal. Every five posts within the seal is the equivalent of two years. [THIS IS A PLOT/CHARACTER DEVELOPMENT TOOL, NOT FOR COMBAT PURPOSES. It also has NO effect on training time in regards to posts.] Requirements: Learn from Shizune, Obtain from Shizune.
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