In a post-apocalyptic take on the Naruto series, three nations battle for survival against eachother and the elements of a world falling apart at the seams.


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Ichibi:
Nibi: Kiseragi Hyuuga
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Rokubi:
Nanabi: Makoto Saito
Hachibi:
Kyubi: Kirei Uchiha (NPC)

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» Big Brothers Footsteps [Training/Open to Kirei] (Warning some mature content)
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» The Official Meeting of Team 1, Now In Session! [IO|||TEAM 1]
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    Kiseragi Hyuga

    Kiseragi Hyuga
    Kiseragi Hyuga
    Sennin
    Sennin

    Posts : 7
    Join date : 2019-02-08

    Kiseragi Hyuga Empty Kiseragi Hyuga

    Post by Kiseragi Hyuga on Sat Feb 09, 2019 9:20 am

    Character Profile
    Name: Kiseragi Hyuga-Kaguya
    Alias/Bingo book name: Wandering Flame
    Age: 24 (74)
    Clan: Hyuga/Kaguya
    Village: Suna
    Ninja Rank: Sennin (Previously Kazekage)
    Tier: S-1

    Character Development


    Friends:
    Enemies:
    Misc: (You can include any information on character growth, changes in beliefs, etc.)

    Combat Ability


    Ninja Skills

    Ninjutsu:
      Traditional: Grand Master
      Fuuinjutsu: Expert
      Senjutsu:  Master
      Ijutsu: Beginner
      Kugujutsu: Beginner
      Jikūkan: Grand Master

    Taijutsu:
      Traditional: Grand Master
      Bukijutsu:  Grand Master
      Ranged Bukijutsu: Expert

    Genjutsu:
      Sight: Master
      Sound: Master
      Smell: Master
      Touch: Adept
      Taste:  Adept

    Stats
    200 >330
    Strength: 75 (+20) = 95
    Speed: 80 (+20) = 100
    Durability: 60 (+20) = 80
    Stamina: 50 (+20) (+20) = 95
    Perception: 70 (+20) (+5) = 95

    Arsenal

    Elements:


    • Kiseragi Hyuga 100px-_Nature_Icon_Wind.svg

      Kiseragi Hyuga 5_Iy_Xlhz

      Kiseragi Hyuga Zwv_LXKo


    Kekkei Genkai: Byakugan, Tenseigan, Shikotsumyaku

    Tenseigan:
    Kiseragi Hyuga 300?cb=20171226164659


    Chakra: 725 (+2000)= 2,725
    Tailed Beast: Matatabi
    Weapons & Items:
    Jutsu:

    E-rank:

    Name: Body Replacement Technique
    Rank: E-rank
    Type: Ninjutsu
    Element: None
    Range: Mid (7m)
    Handseals: Tiger → Boar → Ox → Dog → Snake
    Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.

    Name: Clone Technique
    Rank: E-rank
    Type: Ninjutsu
    Element: None
    Range: Clone can travel up to 10m from user
    Handseals: Ram → Snake → Tiger
    Speed: Clones move at same speed as user
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

    Name: Transformation Technique
    Rank: E-rank
    Type: Ninjutsu
    Element: None
    Range: Close
    Handseals: Dog → Boar → Ram
    Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.

    Name: Tree Climbing Practice
    Rank: E-rank
    Type: Ninjutsu
    Element: None
    Range: Close
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.

    Name: Water Surface Walking Practice
    Rank: E-rank
    Type: Ninjutsu
    Element: None
    Range: Close
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.
    D-rank:

    Name: Dynamic Entry
    Rank: D
    Type: Taijutsu
    Element: N/A
    Range: Short-range
    Description: The technique is basically the user performing a jump kick into their opponent's face. The user can also throw a weapon, such as a kunai, at the enemy to distract them while they take advantage of their blind spot in order to land the blow.

    Hakke Hachi Sho(Eight Trigrams, Eight Palms) (D)
    Ten-Finger Drilling Bullets

    C-rank:

    Name: Lightning Release: Spider Web
    Rank: C
    Type: Ninjutsu
    Element: Lightning
    Range: 30m
    Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.
    Requirements:

    Name: Wind Release: Great Breakthrough
    Rank: C
    Type: Ninjutsu
    Element: Wind
    Range: 30m
    Description: Wind Release: Great Breakthrough is a relatively simple technqiue where the user creates a sudden intense burst of wind. This technique requires no hand seals or physical action to perform, and they can choose which direction the burst of wind shall travel towards. This attack can knock aside any projectiles flying opposed to it as well as greatly improve the velocity of those flying inside of it [two times faster than normal] and can send anyone who is not using Supernatural Walking Practice flying backwards several metres. In addition, a katon technique of at least C rank can set this burst of wind ablaze, causing it to form a massive raging torrent equal to B-ranked damage.
    Requirements:

    Name: Fire Release: Fire Dragon Bullet
    Rank: C
    Type: Ninjutsu
    Element: Fire Release
    Range: Short-range
    Description: A basic Fire Release technique, where the user exhales a flame breath from their mouth. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.
    Requirements: User must have Fire Release [and Earth Release to combo]

    Name: Fire Release: Great Fireball Technique
    Rank: C
    Type: Ninjutsu
    Element: Fire Release
    Range: Short-range
    Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

    The Uchiha clan uses this technique as a "coming of age" rite, and as such, is a common and favoured technique amongst them.
    Requirements: User must have Fire Release.

    Name: Fire Release: Hiding in Fire Technique
    Rank: C
    Type: Ninjutsu
    Element: Fire Release
    Range: Short-range
    Description: Using this technique, a user can hide themselves inside a flame. Upon leaving concealment, flames burn, revealing the user.
    Requirements: User must have Fire Release.

    Name: Sensing
    Rank: C
    Type: Ninjutsu
    Element: N/A
    Range: Based on Ninjutsu Skill
    Description: Sensing is a skill used by sensor type shinobi to detect chakra. Using this technique, sensors can easily detect, and track down targets. The range of this technique varies between sensors. The user may only detect things which contain chakra, a normal kunai would be undetectable whilst a chakra infused one would be detectable ect.

    Hakke Juroku Sho(Eight Trigrams, Sixteen Palms) (C)
    Jyuken: Hakkesho Kaiten(Eight Trigrams, Palm Rotation)
    B-rank:

    Name: Lightning Release: Lightning Beast Running Technique
    Rank: B
    Type: Ninjutsu
    Element: Lightning
    Range: 40m
    Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack.
    Requirements:

    Name: Lightning Release: Lightning Strike
    Rank: B
    Type: Ninjutsu
    Element: Lightning
    Range: 40m
    Description: The user creates an electric current that can hit multiple individuals at the same time. Furthermore, it can avoid obstacles in the way by bending its shape.  
    Requirements:

    Name: Fire Release: Ash Pile Burning
    Rank: B
    Type: Ninjutsu
    Element: Fire Release
    Range: Mid-range
    Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
    Requirements: User must have Fire Release.

    Name: Summoning: Rashomon
    Rank: B
    Type: Space-Time Ninjutsu
    Element: N/A
    Range: Short-range
    Description: Shut tightly, this menacing gate when summoned provides a tremendous defence for its summoner and is able to completely intercept an opponent's physical attack. With enough mastery over this technique, the user can use it or its stronger variations without the need for hand seals. Masters in Space-Time Ninjutsu are able to make this gate also possess offensive capabilities, with launchers installed in the roof-tiles, which fires a great swarm of blades via a chain mechanism, and the launchers can rotate in angle. However, launching too many of them near is base will cripple its foundation and the gate will collapse.
    Requirements: N/A

    Name: Shadow Clone
    Rank: B
    Type: Ninjutsu
    Element: N/A
    Range: Can be anywhere in the same country as user
    Handseals: Clone seal
    Speed: Clone moves at same speed as user
    Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan.  Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.

    Bone Armor (B)
    Dance of the Clematis: Vine
    Dance of the Camellia

    A-rank:

    Name: Wind Release: Slash
    Rank: A
    Type: Ninjutsu
    Element: Wind
    Range: 50m
    Description: : The user waves his hand and creates multiple blades of wind, which combine to form a single, large blade of air with high cutting power.
    Requirements:

    Name: Wind Release: Blade of Wind
    Rank: A
    Type: Ninjutsu
    Element: Wind
    Range: 50m
    Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of wind kunai, then this technique is akin to an unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession.
    Requirements:

    Name: Summoning: Quintuple Rashōmon
    Rank: A
    Type: Space-Time Ninjutsu
    Element: N/A
    Range:
    Description: While one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an attack as powerful as a Tailed Beast Ball equipped with a Susanoo sword. The defensive qualities of this technique is further boosted by the lack of hand seals required to perform this technique.
    Requirements: N/A

    Name: Summoning: Triple Rashōmon
    Rank: A
    Type: Space-Time Ninjutsu
    Element: N/A
    Range: All ranges
    Description: The Summoning: Triple Rashōmon is an upgrade to the standard Summoning: Rashōmon, which — as its name suggests — summons not one, but three menacing Rashōmon. The technique requires two summoning seals to be completed, and these gates serve the same function as the single Rashōmon, but with triple the defence. The first gate takes the attack head-on, the second reduces the attack's power and the third disperses the pressure, causing all attacks that come in contact with it to lose their power before they can be effective. The defensive capabilities of this technique are further boosted by the lack of hand seals required to perform this technique.
    Requirements: N/A

    Name: Clone Great Explosion
    Rank: A
    Type: Ninjutsu
    Element: N/A
    Range: Explosion covers a 10m blast radius
    Handseals: Clone Seal
    Speed: Explosion moves at Speed of 80.
    Description: The technique creates a clone that looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. The clone can be detonated when the wielder wishes it.

    Name: Lightning Release: Lariat
    Rank: A
    Type: Nintaijutsu
    Element: Lightning Release
    Range: Short-range
    Description: The Lightning Release: Lariat is a powerful taijutsu technique whereby the user charges at their opponent, striking them with a Lariat move, which can be coated in chakra. A successful strike can blow away a target's entire chest with a direct hit. The attack is rather straightforward, but very quick, powerful and is easily capable of knocking down an opponent.
    Requirements: User must have Lightning release.

    Name: Fire Release: Hiding in Ash and Dust Technique
    Rank: A
    Type: Ninjutsu
    Element: Fire Release
    Range: All ranges
    Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. This technique is a far more effective substitute for smoke bombs since the user doesn't need their hands to be free nor does this technique require hand seals.
    Requirements: User must have Fire Release.

    Raiten Soso (A)
    Numerology: Dauntless Shield
    Numerology: Cage
    Jyuken: Hakke Kūshō(Vacuum Palm)

    S-rank:

    Name: Numerology's Advent [Sublimited]
    Rank: S
    Type: Ninjutsu/Space-Time
    Element: -
    Range: -
    Description:


    The epitome and end form of one of Kiseragi's ultimate techniques, Numerology's Advent builds off of its base form allowing its true potential to be shown. Like its base form, it can form up to 100 cubes after processing the needed information and turning said "data" into number, but unlike its base form the user no longer needs to wait in order to make the hypercubes. If the user knows the jutsu, or the element or bloodline in which the cubes are being made for then the user can immediately begin to create a counter-measure instead of having to wait the post. This however only applies to elements know, jutsu or bloodlines known. Unlike its predecessor, the user can additionally use this to gain insight on techniques he does not know. Permitting he has the skills and ability to use them, the cubes upon a successful destruction of a technique can "Store" the information of the ability for a later use, and in turn learn them. Of course if they are limited techniques he cannot learn them, but instead use the information for a later time. When combating against techniques, if the power of said cube is exceeds the power of the opposing technique, Kiseragi can in turn decide to destroy or trap the technique, suspending it in a time lock of sorts until he either drops the technique or releases it. For techniques the user does not know nor have any information on, he must spend a total of 5 posts observing the technique before a cube can be made for it.


    Requirements: Numerology (S rank), Learn from Kiseragi

    Name: Abe no Seimei
    Rank: S [Sublimited]
    Type: S
    Element: None
    Range: -
    Description:
    Kiseragi's unified form of his Tenseigan Chakra Mode. By combining the unique chakra of Numerology, Sage Mode and the unique chakra of the Tenseigan he has achieved what is to him the "ultimate" form of power. While this mode is active, Kiseragi's eyes change from their brown color to purple and the form's shroud is white instead of its normal cyan color and releases chakra as flickering flames. When Kiseragi enters this mode, his hair spikes upwards in two distinctive horns resembling an oni. Kiseragi's chakra shroud has six magatama markings around his neck.

    In this form the user is given an exemplary amount of chakra in the form of a +400 bonus chakra and his stats are increased by 200 (the initial payment of this technique can be taken from this extra pool first if need be).  In addition much like his prized Numerology techniques, the cloak manifests five cubes saturated in this energy and are given the same stats and abilities as the S ranked version of Numerology. Numerology jutsu used with these cubes gain the same power and durability, but cannot be reinforced or enhanced by other techniques.

    Costs 200 CP, 100 CP upkeep
    Requirements: Numerology, Tenseigan Chakra Mode, Sage Mode, 3 Numerology Jutsu

    Name: Numerology: Adaptation of the Stars
    Rank: S
    Type: Ninjutsu/Space-time
    Element:-
    Range: 50 meters
    Description:
    Kiseragi imbues himself with the power of his own hypercube, giving him a boost in his abilities. When using this is capable of creating an area of distorted space, up to 50 meters in every direction. In this area jutsu that are used get de-buffed by 100 in both power and speed. The exception to this stipulation is of course other Numerology jutsu and those deemed as allies (of course in order to do this one must be marked with a "hypercube" denoting they are friendly. The cube does not allow them to bypass the debuff. Costs the normal CP for an S rank with its upkeep being half of that (35)
    Requirements: Numerology, 3 Numerology Jutsu

    Name: Collaberation: Deep Crimson Reincarnation Cube
    Rank: S [Sublimited]
    Type: Ninjutsu/Space-Time
    Element:-
    Range: 100 meters
    Description:

    Using the special natural energy the user releases when in Tengseigan Chakra Mode and combining it with Numerology, they can manipulate their surroundings in a full circle around them, with this power anything the user can visually see, can be turned into halted hypercubes, which can then be altered for various purposes. Terrain (I.E Non chakra enhanced forest, earth, water, anything of the natural earth can be manipulated without resist. Anything chakra based in creation or construct is power vs power and cannot be used on players or summons)

    -The user can turn the cubes around to face the attacker if the attack is projectile causing it to fly back at them with twice its normal speed .

    -The user can separate the cube into smaller cubes diffusing an attack.

    -The user can add their own attack cubes with the enemy's and make a larger scaled attack, then make it face them to send an attack back with double the force and double the speed. (Doesn't add any stat buffs) (This can only be done with elements the user has, if the user does not have the element being used in this effect, the user can only diffuse it.)

    -The User can create a defense while the cubes are in effect allowing them to save themselves in certain situations.

    Requirements: Numerology, Tenseigan Chakra Mode


    Name: Prayer Wheel Reincarnation Explosion
    Rank: S
    Type: Ninjutsu
    Element: Wind/Fire/Water/Earth/Lightning
    Range: 50 meters
    Description:
    Using the cloak of Abe no Seimei a catalyst. The user infuses it into several cubes and generates a rapid spiral motion, forming them each into giant energy discs. With each disc infused with one of the five natures, the attack is fired with rapid succession, generating a massive explosion that can destroy mountains upon impact. As well as added power from the infused natures, the discs also remain their inherent nature to nullify techniques of lesser power. Costs 100 CP per disc

    Requirements: Numerology, Abe no Seimei Mode


    Name: Hell's Cage
    Rank: S
    Type: Space-Time
    Element: None
    Range: 100 meters
    Description:
    Kiseragi much like its older version can create a cage out of a single hypercube. Unlike its base form, the cube no longer needs to be in the ground and can now cover lager masses. He also appears to be able to set conditions to the field. For example he can the field so that no one can leave it until one of them died. The field however can be reinforced with jutsu to increase its durability. Of course sufficient force will destroy the field from the inside or outside. The user can directly interact with the field without destroying it since it is made with their chakra, but cannot enter it if the condition isn't set for them. Conditions can never directly kill someone, infinitely trap them or godmod them into an action. The cube also cannot contain things that it is bigger than the dimensions of the cube. Cube dimensions are as followed : (ranging from 5x5 meters to 100x100 meters) The cage lasts for 5 posts and has a cool down of 8. If something is bigger than the cage then one of two things can happen. Either they can break out if they beat the durability. Or they might be cut in half

    Requirements: Numerology: Cage, Numerology

    Name: Summoning: Quintuple Rashomon
    Rank: S
    Type: Ninjutsu
    Element: None
    Range: Long
    Hand Seals: Snake, Slapping of ground with one hand. Blood must offered like most summons.
    Description: While one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an attack as powerful as a Tailed Beast Ball equipped with a Susanoo Sword. Quintuple Rashomon can soak up damage from S-rank attacks. One S-rank attack would stop at the fourth gate, and a second S-rank attack is required to knock the fifth gate down; however, the fifth gate would still  be able to block all of that second S-rank attack. This technique costs 90 Chakra.
    Requirements:
    Must have Rashomon and Triple Rashomon beforehand.
    Ninjutsu Master level.
    Costs 2000 EXP. Cannot be trained with post Count.

    Dance of the Seedling Fern
    Eight Trigrams: Palm Blocking Palm
    Jyuken: Hakke Kūhekishō
    Jyuken: Hakke Hasangeki
    Amenokaguchi
    Toyokumono
    Diamond Wheel Reincarnation Explosion
    Emerald Wheel Reincarnation Explosion
    Golden Wheel Reincarnation Explosion
    Tenseigan
    Secret Technique: Numerology
    Kankaho
    Iaiken




    Other

    Experience: 18,250 x2 = 36,500
    Ryo: 8,500


    Last edited by Kiseragi Hyuga on Fri Mar 15, 2019 1:39 am; edited 1 time in total
    Kiseragi Hyuga
    Kiseragi Hyuga
    Sennin
    Sennin

    Posts : 7
    Join date : 2019-02-08

    Kiseragi Hyuga Empty Re: Kiseragi Hyuga

    Post by Kiseragi Hyuga on Fri Mar 15, 2019 1:36 am

    Code:
    [b]Update[/b]:
    [b]Gained/Spent[/b]: (Include any exp/ryo you gained/spent, any items/jutsus you gained or lost, etc.)
    [b]Amount Left[/b]:
    [b]Link to Topic[/b]:
    Kiseragi Hyuga
    Kiseragi Hyuga
    Sennin
    Sennin

    Posts : 7
    Join date : 2019-02-08

    Kiseragi Hyuga Empty Re: Kiseragi Hyuga

    Post by Kiseragi Hyuga on Fri Mar 15, 2019 1:38 am

    Update: Bijuu Update
    Gained/Spent:
    V1 cloaks 1 and 2 (3,000 EXP)
    v2 cloaks 1 and 2 (6,000 EXP)
    Amount Left: 36,500 -9,000 = 27,500
    Link to Topic:

    http://n-r-apocrypha.forumotion.com/t49-bijuu-system

    Sponsored content

    Kiseragi Hyuga Empty Re: Kiseragi Hyuga

    Post by Sponsored content


      Current date/time is Sat Aug 24, 2019 10:11 am